DocumentCode
613263
Title
Serious games for training, rehabilitation and workforce development
Author
Bertrand, J. ; Cairco Dukes, Lauren ; Dukes, Patrick ; Ebrahimi, Elham ; Hayes, Austen ; Mack, Naja ; McClendon, Jerome ; Parmar, Dhaval ; Pence, Toni Bloodworth ; Shannon, Blair ; Wachter, Aliceann ; Yanxiang Wu ; Babu, Sarath ; Hodges, Larry F.
Author_Institution
Sch. of Comput., Clemson Univ., Clemson, SC, USA
fYear
2013
fDate
18-20 March 2013
Firstpage
195
Lastpage
196
Abstract
We present a set of demonstrations of current work in the Clemson University Virtual Environments Group involving the development and testing of interactive virtual environments for applications in training, rehabilitation and workforce development. All of these applications are designed to leverage commodity hardware such as HDTVs, game controllers, and the Kinect sensor.
Keywords
computer based training; patient rehabilitation; serious games (computing); virtual reality; Clemson University Virtual Environments Group; HDTV; Kinect sensor; game controllers; interactive virtual environment development; interactive virtual environment testing; rehabilitation; serious games; training; workforce development; Educational institutions; Games; Hospitals; Three-dimensional displays; Training; Virtual environments; 3D user interaction; patient safety; stroke rehabilitation; training; workforce development;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2013 IEEE
Conference_Location
Lake Buena Vista, FL
ISSN
1087-8270
Print_ISBN
978-1-4673-4795-2
Type
conf
DOI
10.1109/VR.2013.6549427
Filename
6549427
Link To Document