DocumentCode
615153
Title
Felt emotion and social context determine the intensity of smiles in a competitive video game
Author
Gratch, Jonathan ; Lin Cheng ; Marsella, Stacy ; Boberg, Jill
Author_Institution
Inst. for Creative Technol., Univ. of Southern California, Playa Vista, CA, USA
fYear
2013
fDate
22-26 April 2013
Firstpage
1
Lastpage
8
Abstract
The present study uses automatic facial expression recognition software to examine the relationship between social context and emotional feelings on the expression of emotion, to test claims that facial expressions reflect social motives rather than felt emotion. To vary emotional feelings, participants engaged in a competitive video game. Deception was used to systematically manipulate perceptions of winning or losing. To vary social context, participants played either with friends or strangers. The results support the hypothesis of Hess and colleagues that smiling is determined by both factors. The results further highlight the value of automatic expression recognition technology for psychological research and provide constraints on inferring emotion from facial displays.
Keywords
computer games; emotion recognition; face recognition; psychology; Hess hypothesis; automatic expression recognition technology; automatic facial expression recognition software; competitive video game; emotion expression; emotion inference; emotional feelings; facial displays; felt emotion; psychological research; smile intensity; social context; social motives; Analysis of variance; Appraisal; Atmospheric measurements; Context; Games; Mice; Particle measurements;
fLanguage
English
Publisher
ieee
Conference_Titel
Automatic Face and Gesture Recognition (FG), 2013 10th IEEE International Conference and Workshops on
Conference_Location
Shanghai
Print_ISBN
978-1-4673-5545-2
Electronic_ISBN
978-1-4673-5544-5
Type
conf
DOI
10.1109/FG.2013.6553792
Filename
6553792
Link To Document