DocumentCode
61861
Title
Using GPU Shaders for Visualization, Part 3
Author
Bailey, Michael
Author_Institution
Oregon State Univ., Corvallis, OR, USA
Volume
33
Issue
3
fYear
2013
fDate
May-June 2013
Firstpage
5
Lastpage
11
Abstract
GPU shaders aren´t just for glossy special effects. Parts 1 and 2 of this discussion looked at using them for point clouds, cutting planes, line integral convolution, and terrain bump-mapping. Part 3 covers compute shaders and shader storage buffer objects-two features announced as part of OpenGL 4.3.
Keywords
data visualisation; graphics processing units; rendering (computer graphics); GPU shader; OpenGL 4.3; compute shader; glossy special effect; shader storage buffer object; visualization; Graphics processing units; Object recognition; Visualization; GPU shaders; GPU shaders for visualization; OpenGL; OpenGL 4.3; computer graphics; visualization;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2013.49
Filename
6516501
Link To Document