DocumentCode :
61861
Title :
Using GPU Shaders for Visualization, Part 3
Author :
Bailey, Michael
Author_Institution :
Oregon State Univ., Corvallis, OR, USA
Volume :
33
Issue :
3
fYear :
2013
fDate :
May-June 2013
Firstpage :
5
Lastpage :
11
Abstract :
GPU shaders aren´t just for glossy special effects. Parts 1 and 2 of this discussion looked at using them for point clouds, cutting planes, line integral convolution, and terrain bump-mapping. Part 3 covers compute shaders and shader storage buffer objects-two features announced as part of OpenGL 4.3.
Keywords :
data visualisation; graphics processing units; rendering (computer graphics); GPU shader; OpenGL 4.3; compute shader; glossy special effect; shader storage buffer object; visualization; Graphics processing units; Object recognition; Visualization; GPU shaders; GPU shaders for visualization; OpenGL; OpenGL 4.3; computer graphics; visualization;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2013.49
Filename :
6516501
Link To Document :
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