Title :
Implementation of common platform for two-person game
Author :
Hongkun Qiu ; Fuxiang Gao ; Yajie Wang ; Xuxu Song ; Quan Qiu ; Yuxia Sun
Author_Institution :
Eng. Training Center, Shenyang Aerosp. Univ., Shenyang, China
Abstract :
Computer Games(CG) is considered to be one of the most challenging research directions in the field of artificial intelligence. Though it is one of the most active research areas in recent years, there are less researches about the platform for CG. So some technologies about common platform for two-person game are researched. According to the characteristics of computer game, such as Dots and Boxes, Surakarta, Connect-six and Amazons, an application example was designed by using C/C++ language. The main process were listed as follow: Firstly of all, specified concepts and routines for interface, then defined some important data, included data structures, object classes, variables and functions. Secondly introduced the expression of chess board and pieces in the computer. And then created input and output channel for searching engine. So a common platform of two-person player game was implemented. Finally, a series of experimentation were done. And software testing are added in the software development process. The experimentation results proved that this platform is effective for computer game and contributed to reduce subsequent development cost.
Keywords :
C++ language; computer games; Amazons game; C language; C++ language; CG; Connect-six game; Dots-and-Boxes game; Surakarta game; artificial intelligence; data structures; object class; object function; object variable; two-person computer game; Conferences; Decision support systems; Erbium; Rail to rail outputs; Common Platform; Computer Game; Input and Output Channel; Search Engine; User Interface;
Conference_Titel :
Control and Decision Conference (CCDC), 2013 25th Chinese
Conference_Location :
Guiyang
Print_ISBN :
978-1-4673-5533-9
DOI :
10.1109/CCDC.2013.6561056