DocumentCode
619829
Title
A pattern based incremental model in K-in-a-row games
Author
Xu Chang-ming ; Ma, Z.M. ; Yu Chang-yong ; Xu Xin-he
Author_Institution
Inst. of Comput. & Commun. Eng., Northeastern Univ. at Qinhuangdao, Qinhuangdao, China
fYear
2013
fDate
25-27 May 2013
Firstpage
939
Lastpage
944
Abstract
This paper designs an elegant model in k-in-a-row games, Connect6 as an example. In this model, domain knowledge is involved in the special pattern called Connection. A Connection covers several consecutive intersections of a line on the board, and is also the basic element of the data structure sketching the blueprint of the model. Based on Connection, we can show how to construct a complete database containing the knowledge of each possible Connection, and then explain how to design the data structure of such a model. As a result, the speed of searching the same tree in the model is as about 3 times as that in the regular method. Finally, because of the inherent character of the modal, the incremental method is easy to taken to enhance it further, which is used to reduce the updating cost of each tree node. The experiments show about more than 1.9 times improvements are achieved if incremental applies.
Keywords
computer games; learning (artificial intelligence); Connect6 game; connection pattern; incremental method; k-in-a-row game; pattern based incremental model; Arrays; Color; Computational modeling; Databases; Games; Shape; Connection; incremental model; pattern;
fLanguage
English
Publisher
ieee
Conference_Titel
Control and Decision Conference (CCDC), 2013 25th Chinese
Conference_Location
Guiyang
Print_ISBN
978-1-4673-5533-9
Type
conf
DOI
10.1109/CCDC.2013.6561058
Filename
6561058
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