DocumentCode
621844
Title
Virtual-spine: The collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging
Author
Wang, S.J. ; Di Yu
Author_Institution
Dept. of Design, Monash Univ. Melbourne, Melbourne, VIC, Australia
fYear
2013
fDate
5-8 May 2013
Firstpage
45
Lastpage
48
Abstract
This paper outlines a project called "Virtual-spine" which aims to convert seated posture data into interactive 3D representations of spine movement. Spine movement information is collected from pressure sensors installed at various locations on the seat. Sensor readings are combined with "chair-id" and user "profile" to obtain contextual hypotheses. The output is delivered via a messaging system developed to help prevent harmful and fixed postures in prolonged sitting. A specific setup for evaluation testing is also outlined.
Keywords
computer games; medical computing; pressure sensors; ubiquitous computing; virtual reality; 3D spine movement representation; chair-id profile; game engine; mixed reality; pervasive environment based simulator; pervasive messaging; posture data; pressure sensor; sensor reading; user profile; virtual spine project; Biomedical imaging; Europe; Head; arduino; context; health; interactive 3D; pervasive computing; sitting; spine; unity 3D;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing Technologies for Healthcare (PervasiveHealth), 2013 7th International Conference on
Conference_Location
Venice
Print_ISBN
978-1-4799-0296-5
Electronic_ISBN
978-1-936968-80-0
Type
conf
Filename
6563901
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