• DocumentCode
    621844
  • Title

    Virtual-spine: The collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging

  • Author

    Wang, S.J. ; Di Yu

  • Author_Institution
    Dept. of Design, Monash Univ. Melbourne, Melbourne, VIC, Australia
  • fYear
    2013
  • fDate
    5-8 May 2013
  • Firstpage
    45
  • Lastpage
    48
  • Abstract
    This paper outlines a project called "Virtual-spine" which aims to convert seated posture data into interactive 3D representations of spine movement. Spine movement information is collected from pressure sensors installed at various locations on the seat. Sensor readings are combined with "chair-id" and user "profile" to obtain contextual hypotheses. The output is delivered via a messaging system developed to help prevent harmful and fixed postures in prolonged sitting. A specific setup for evaluation testing is also outlined.
  • Keywords
    computer games; medical computing; pressure sensors; ubiquitous computing; virtual reality; 3D spine movement representation; chair-id profile; game engine; mixed reality; pervasive environment based simulator; pervasive messaging; posture data; pressure sensor; sensor reading; user profile; virtual spine project; Biomedical imaging; Europe; Head; arduino; context; health; interactive 3D; pervasive computing; sitting; spine; unity 3D;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pervasive Computing Technologies for Healthcare (PervasiveHealth), 2013 7th International Conference on
  • Conference_Location
    Venice
  • Print_ISBN
    978-1-4799-0296-5
  • Electronic_ISBN
    978-1-936968-80-0
  • Type

    conf

  • Filename
    6563901