Title :
Emergence of equilibria from individual strategies in online content diffusion
Author :
Altman, Eitan ; De Pellegrini, F. ; El-Azouzi, Rachid ; Miorandi, Daniele ; Jimenez, Tamara
Author_Institution :
INRIA, Sophia-Antipolis, France
Abstract :
Social scientists have observed that human behavior in society can often be modeled as corresponding to a threshold type policy. A new behavior would propagate by a procedure in which an individual adopts the new behavior if the fraction of his neighbors or friends having adopted such behavior exceeds some threshold. In this paper we study the question of whether the emergence of threshold policies may be modeled as a result of some rational process which would describe the behavior of non-cooperative rational members of some social network. We focus on situations in which individuals take the decision whether to access or not some content, based on the number of views that the content has. Our analysis aims at understanding not only the behavior of individuals, but also the way in which information about the quality of a given content can be deduced from view counts when only part of the viewers that access the content are informed about its quality. In this paper we present a game formulation for the behavior of individuals using a meanfield model: the number of individuals is approximated by a continuum of atomless players and for which the Wardrop equilibrium is the solution concept. We derive conditions on the problem´s parameters that result indeed in the emergence of threshold equilibria policies. But we also identify some parameters in which other structures are obtained for the equilibrium behavior of individuals.
Keywords :
content management; game theory; social networking (online); Wardrop equilibrium; atomless player; behavior adoption; content access; content quality; equilibrium behavior; game formulation; human behavior; meanfield model; noncooperative rational member; online content diffusion; rational process; social network; social science; society; threshold equilibrium policy; threshold policy; threshold type policy; Communication networks; Conferences; Games; Market research; Measurement; YouTube; Complex Systems; Game theory; User-generated content; Video popularity; Wardrop equilibria;
Conference_Titel :
INFOCOM, 2013 Proceedings IEEE
Conference_Location :
Turin
Print_ISBN :
978-1-4673-5944-3
DOI :
10.1109/INFCOM.2013.6567147