• DocumentCode
    62431
  • Title

    Development of gesture-based human–computer interaction applications by fusion of depth and colour video streams

  • Author

    Dondi, Piercarlo ; Lombardi, Luca ; Porta, Marco

  • Author_Institution
    Dept. of Electr., Comput. & Biomed. Eng., Univ. of Pavia, Pavia, Italy
  • Volume
    8
  • Issue
    6
  • fYear
    2014
  • fDate
    12 2014
  • Firstpage
    568
  • Lastpage
    578
  • Abstract
    Hand detection and gesture recognition are two of the most studied topics in human-computer interaction (HCI). The increasing availability of sensors able to provide real-time depth measurements, such as time-of-flight cameras or the more recent Kinect, has helped researchers to find more and more efficient solutions for these issues. With the main aim to implement effective gesture-based interaction systems, this study presents an approach to hand detection and tracking that exploits two different video streams: the depth one and the colour one. Both hand and gesture recognition are based only on geometrical and colour constraints, and no learning phase is needed. The use of a Kalman filter to track hands guarantees system robustness also in presence of many persons in the scene. The entire procedure is designed to maintain a low computational cost and is optimised to efficiently execute HCI tasks. As use cases two common applications are described: a virtual keyboard and a three-dimensional object manipulation virtual environment. These applications have been tested with a representative sample of non-trained users to assess the usability and flexibility of the system.
  • Keywords
    Kalman filters; gesture recognition; human computer interaction; image colour analysis; image fusion; object tracking; palmprint recognition; video streaming; HCI tasks; Kalman filter; Kinect sensor; colour constraints; colour video stream fusion; depth fusion; geometrical constraints; gesture recognition; gesture-based human-computer interaction system; hand detection; hand tracking; low computational cost; real-time depth measurements; three-dimensional object manipulation virtual environment; time-of-flight cameras; virtual keyboard;
  • fLanguage
    English
  • Journal_Title
    Computer Vision, IET
  • Publisher
    iet
  • ISSN
    1751-9632
  • Type

    jour

  • DOI
    10.1049/iet-cvi.2013.0323
  • Filename
    6969206