DocumentCode :
625812
Title :
Block based depth map estimation algorithm for 2D-to-3D conversion
Author :
Freiling, Benjamin ; Schumann, T. ; Yeong-Kang Lai ; Yu-Fan Lai
fYear :
2013
fDate :
3-6 June 2013
Firstpage :
53
Lastpage :
54
Abstract :
3D vision is becoming increasingly important, in major motion pictures as well as in home entertainment. Depth map generation plays a major role in 2D-to-3D conversion and acts as a precursory stage to Depth Based Image Rendering (DIBR). This paper presents a novel algorithm for depth map generation using a block based approach. The algorithm is composed of 2 parts: Background depth map generation and moving object detection and filling. The quality of generated depth maps is adequate, considering the block based approach. The proposed algorithm is suitable for VLSI implementation.
Keywords :
VLSI; image motion analysis; object detection; rendering (computer graphics); 2D-to-3D conversion; 3D vision; DIBR; VLSI implementation; background depth map generation; block-based depth map estimation algorithm; depth-based image rendering; home entertainment; motion pictures; moving object detection-filling; Educational institutions; Electrical engineering; Estimation; Filling; Image edge detection; Motion pictures; Signal processing algorithms;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics (ISCE), 2013 IEEE 17th International Symposium on
Conference_Location :
Hsinchu
ISSN :
0747-668X
Print_ISBN :
978-1-4673-6198-9
Type :
conf
DOI :
10.1109/ISCE.2013.6570249
Filename :
6570249
Link To Document :
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