• DocumentCode
    628099
  • Title

    Preservation of Gobak Sodor traditional games using augmented reality computer game simulation

  • Author

    Setiawan, Apri ; Kartikadarma, Etika ; Haryanto, Hanny

  • Author_Institution
    Fac. of Comput. Sci., Dian Nuswantoro Univ., Semarang, Indonesia
  • fYear
    2013
  • fDate
    20-22 March 2013
  • Firstpage
    235
  • Lastpage
    240
  • Abstract
    Gobak Sodor is a traditional game in Indonesia which consists of two teams and one of a team attacked each other to through the absolute line. An Indonesian child are starting to leave the game, because four majority reasons. First, knowledge or information about Gobak Sodor game is still lacking. Second, Few playgrounds make children is not able to play freely. Third, it is difficult to make a children group in urban areas. The Last one is game technology that growing rapidly. Needed an solution to make children playing Gobak Sodor be enjoyable so the game is not being vanished. In this paper, describe about preservation Gobak Sodor using ARGASIN game. ARGASIN is a computer game strategy and supported by augmented reality simulation with 3D object. Testing of this ARGASIN game live at elementary schools and junior high schools.
  • Keywords
    augmented reality; computer games; digital simulation; ARGASIN game; Gobak Sodor traditional game; Indonesia; augmented reality computer game simulation; Augmented reality; Cameras; Computers; Educational institutions; Games; Libraries; Solid modeling; ARGASIN; Gobak Sodor; augmented reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information and Communication Technology (ICoICT), 2013 International Conference of
  • Conference_Location
    Bandung
  • Print_ISBN
    978-1-4673-4990-1
  • Type

    conf

  • DOI
    10.1109/ICoICT.2013.6574579
  • Filename
    6574579