DocumentCode
628099
Title
Preservation of Gobak Sodor traditional games using augmented reality computer game simulation
Author
Setiawan, Apri ; Kartikadarma, Etika ; Haryanto, Hanny
Author_Institution
Fac. of Comput. Sci., Dian Nuswantoro Univ., Semarang, Indonesia
fYear
2013
fDate
20-22 March 2013
Firstpage
235
Lastpage
240
Abstract
Gobak Sodor is a traditional game in Indonesia which consists of two teams and one of a team attacked each other to through the absolute line. An Indonesian child are starting to leave the game, because four majority reasons. First, knowledge or information about Gobak Sodor game is still lacking. Second, Few playgrounds make children is not able to play freely. Third, it is difficult to make a children group in urban areas. The Last one is game technology that growing rapidly. Needed an solution to make children playing Gobak Sodor be enjoyable so the game is not being vanished. In this paper, describe about preservation Gobak Sodor using ARGASIN game. ARGASIN is a computer game strategy and supported by augmented reality simulation with 3D object. Testing of this ARGASIN game live at elementary schools and junior high schools.
Keywords
augmented reality; computer games; digital simulation; ARGASIN game; Gobak Sodor traditional game; Indonesia; augmented reality computer game simulation; Augmented reality; Cameras; Computers; Educational institutions; Games; Libraries; Solid modeling; ARGASIN; Gobak Sodor; augmented reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Information and Communication Technology (ICoICT), 2013 International Conference of
Conference_Location
Bandung
Print_ISBN
978-1-4673-4990-1
Type
conf
DOI
10.1109/ICoICT.2013.6574579
Filename
6574579
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