DocumentCode :
628099
Title :
Preservation of Gobak Sodor traditional games using augmented reality computer game simulation
Author :
Setiawan, Apri ; Kartikadarma, Etika ; Haryanto, Hanny
Author_Institution :
Fac. of Comput. Sci., Dian Nuswantoro Univ., Semarang, Indonesia
fYear :
2013
fDate :
20-22 March 2013
Firstpage :
235
Lastpage :
240
Abstract :
Gobak Sodor is a traditional game in Indonesia which consists of two teams and one of a team attacked each other to through the absolute line. An Indonesian child are starting to leave the game, because four majority reasons. First, knowledge or information about Gobak Sodor game is still lacking. Second, Few playgrounds make children is not able to play freely. Third, it is difficult to make a children group in urban areas. The Last one is game technology that growing rapidly. Needed an solution to make children playing Gobak Sodor be enjoyable so the game is not being vanished. In this paper, describe about preservation Gobak Sodor using ARGASIN game. ARGASIN is a computer game strategy and supported by augmented reality simulation with 3D object. Testing of this ARGASIN game live at elementary schools and junior high schools.
Keywords :
augmented reality; computer games; digital simulation; ARGASIN game; Gobak Sodor traditional game; Indonesia; augmented reality computer game simulation; Augmented reality; Cameras; Computers; Educational institutions; Games; Libraries; Solid modeling; ARGASIN; Gobak Sodor; augmented reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information and Communication Technology (ICoICT), 2013 International Conference of
Conference_Location :
Bandung
Print_ISBN :
978-1-4673-4990-1
Type :
conf
DOI :
10.1109/ICoICT.2013.6574579
Filename :
6574579
Link To Document :
بازگشت