DocumentCode
630118
Title
Gamification of emergency response training: A public health example
Author
Kanat, Irfan E. ; Siloju, Sathananda ; Raghu, T.S. ; Vinze, Ajay S.
Author_Institution
Dept. of Inf. Syst., Arizona State Univ., Tempe, AZ, USA
fYear
2013
fDate
4-7 June 2013
Firstpage
134
Lastpage
136
Abstract
Training is an important part of emergency preparedness activities. Unfortunately the budget cuts and economic downturn is taking a toll on government agencies´ ability to conduct large scale exercises. The use of ICT in emergency preparedness can seriously lower the training costs if the trainees are motivated to use the systems. In this study we present an ongoing research we are carrying out with a county public health department to streamline their trainings. We use motivational affordances theory to guide our design efforts.
Keywords
computer based training; emergency management; emergency services; government data processing; groupware; health care; ICT; budget cuts; computer supported collaborative work; economic downturn; emergency preparedness activities; emergency response training gamification; government agencies; public health department; Games; Government; Integrated circuits; Interviews; Planning; Public healthcare; Training; Computer Supported Collaborative Work; Emergency Preparedness; Gamification;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligence and Security Informatics (ISI), 2013 IEEE International Conference on
Conference_Location
Seattle, WA
Print_ISBN
978-1-4673-6214-6
Type
conf
DOI
10.1109/ISI.2013.6578802
Filename
6578802
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