DocumentCode :
630118
Title :
Gamification of emergency response training: A public health example
Author :
Kanat, Irfan E. ; Siloju, Sathananda ; Raghu, T.S. ; Vinze, Ajay S.
Author_Institution :
Dept. of Inf. Syst., Arizona State Univ., Tempe, AZ, USA
fYear :
2013
fDate :
4-7 June 2013
Firstpage :
134
Lastpage :
136
Abstract :
Training is an important part of emergency preparedness activities. Unfortunately the budget cuts and economic downturn is taking a toll on government agencies´ ability to conduct large scale exercises. The use of ICT in emergency preparedness can seriously lower the training costs if the trainees are motivated to use the systems. In this study we present an ongoing research we are carrying out with a county public health department to streamline their trainings. We use motivational affordances theory to guide our design efforts.
Keywords :
computer based training; emergency management; emergency services; government data processing; groupware; health care; ICT; budget cuts; computer supported collaborative work; economic downturn; emergency preparedness activities; emergency response training gamification; government agencies; public health department; Games; Government; Integrated circuits; Interviews; Planning; Public healthcare; Training; Computer Supported Collaborative Work; Emergency Preparedness; Gamification;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligence and Security Informatics (ISI), 2013 IEEE International Conference on
Conference_Location :
Seattle, WA
Print_ISBN :
978-1-4673-6214-6
Type :
conf
DOI :
10.1109/ISI.2013.6578802
Filename :
6578802
Link To Document :
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