• DocumentCode
    630118
  • Title

    Gamification of emergency response training: A public health example

  • Author

    Kanat, Irfan E. ; Siloju, Sathananda ; Raghu, T.S. ; Vinze, Ajay S.

  • Author_Institution
    Dept. of Inf. Syst., Arizona State Univ., Tempe, AZ, USA
  • fYear
    2013
  • fDate
    4-7 June 2013
  • Firstpage
    134
  • Lastpage
    136
  • Abstract
    Training is an important part of emergency preparedness activities. Unfortunately the budget cuts and economic downturn is taking a toll on government agencies´ ability to conduct large scale exercises. The use of ICT in emergency preparedness can seriously lower the training costs if the trainees are motivated to use the systems. In this study we present an ongoing research we are carrying out with a county public health department to streamline their trainings. We use motivational affordances theory to guide our design efforts.
  • Keywords
    computer based training; emergency management; emergency services; government data processing; groupware; health care; ICT; budget cuts; computer supported collaborative work; economic downturn; emergency preparedness activities; emergency response training gamification; government agencies; public health department; Games; Government; Integrated circuits; Interviews; Planning; Public healthcare; Training; Computer Supported Collaborative Work; Emergency Preparedness; Gamification;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligence and Security Informatics (ISI), 2013 IEEE International Conference on
  • Conference_Location
    Seattle, WA
  • Print_ISBN
    978-1-4673-6214-6
  • Type

    conf

  • DOI
    10.1109/ISI.2013.6578802
  • Filename
    6578802