• DocumentCode
    630391
  • Title

    Mobile Games with an Efficient Scaling Scheme in the Cloud

  • Author

    Hye-Young Kim

  • Author_Institution
    Sch. of Games, Hongik Univ., Jochiwon, South Korea
  • fYear
    2013
  • fDate
    24-26 June 2013
  • Firstpage
    1
  • Lastpage
    3
  • Abstract
    Contemporary client-server infrastructures and their technologies are limited in flexibility and scalability. Most of this is due to the growth of bandwidth requirements as the number of gaming user increases. Also the emergence of mobile cloud computing indicates that abundant applications such as mobile games are available. We consider that a game cloud can provide scalability by architecture that is able to host hundreds of gaming users in mobile games. We enable mobile games to have the advantages of cloud computing and local resources for the high quality of games, and we show that our architecture can be scaled to hundreds of gaming users in our simulation.
  • Keywords
    cloud computing; computer games; mobile computing; bandwidth requirements; client-server infrastructures; game cloud computing; game cloud scalability; gaming user; mobile cloud computing; mobile games; Cloud computing; Computational modeling; Computer architecture; Games; Land mobile radio; Servers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Science and Applications (ICISA), 2013 International Conference on
  • Conference_Location
    Suwon
  • Print_ISBN
    978-1-4799-0602-4
  • Type

    conf

  • DOI
    10.1109/ICISA.2013.6579356
  • Filename
    6579356