• DocumentCode
    631924
  • Title

    Parallel implementation of depth-image-based rendering

  • Author

    Kun Xu ; Xiangyang Ji ; Ruiping Wang ; Qionghai Dai

  • Author_Institution
    Dept. of Autom., Tsinghua Univ., Beijing, China
  • fYear
    2011
  • fDate
    7-8 Dec. 2011
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Depth-image-based rendering (DIBR) is a key step in 3D video generation. Parallel implementation of DIBR is able to improve rendering efficiency. General DIBR algorithms include two steps: pixel shifting (warping) and hole filling. There are memory correlations in these steps. To minimize memory conflict, we employ an auxiliary matrix to record maximum shifting distance. Implementation details on OpenMP and CUDA are presented and experimental results on GPU and multi-core CPU are compared.
  • Keywords
    rendering (computer graphics); video signal processing; 3D video generation; CUDA; DIBR; GPU; OpenMP; auxiliary matrix; depth image based rendering; hole filling; maximum shifting distance; memory conflict; multicore CPU; pixel shifting; warping; Abstracts; Algorithm design and analysis; Digital TV; Image resolution; DIBR; hole-filling; parallel computation; pixel shifting;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D Imaging (IC3D), 2011 International Conference on
  • Conference_Location
    Liege
  • Print_ISBN
    978-1-4799-1577-4
  • Type

    conf

  • DOI
    10.1109/IC3D.2011.6584366
  • Filename
    6584366