• DocumentCode
    632872
  • Title

    Physical simulation of 3D dynamical surfaces on graphics clusters

  • Author

    Sabou, Adrian ; Gorgan, Dorian

  • Author_Institution
    Comput. Sci. Dept., Tech. Univ. of Cluj-Napoca, Cluj-Napoca, Romania
  • fYear
    2013
  • fDate
    20-24 May 2013
  • Firstpage
    292
  • Lastpage
    297
  • Abstract
    Physically-based simulation represents a research field of great interest in computer graphics. Mass-spring systems provide a simple yet powerful solution to simulating soft, deformable bodies such as cloth, but have a very high computational cost, especially with high resolution models. Even with highly parallel architectures such as graphics clusters providing the computational power required for these simulations, efficient parallel techniques are needed in order to obtain the best performance in real-time. In this paper we experiment and evaluate a graphics cluster based solution for physical cloth modeling, highlighting issues that arise with model distribution, communication among nodes, distributed rendering and parallel techniques that can be integrated in order to obtain an efficient simulation method, capable of handling complex physical models.
  • Keywords
    parallel architectures; rendering (computer graphics); 3D dynamical surface; cloth simulation; computer graphics; deformable body simulation; distributed rendering; graphics clusters; mass-spring system; parallel architectures; physical cloth modeling; physical simulation; physically-based simulation; Computational modeling; Data models; Graphics processing units; Numerical models; Rendering (computer graphics); Springs; Synchronization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information & Communication Technology Electronics & Microelectronics (MIPRO), 2013 36th International Convention on
  • Conference_Location
    Opatija
  • Print_ISBN
    978-953-233-076-2
  • Type

    conf

  • Filename
    6596269