DocumentCode
632872
Title
Physical simulation of 3D dynamical surfaces on graphics clusters
Author
Sabou, Adrian ; Gorgan, Dorian
Author_Institution
Comput. Sci. Dept., Tech. Univ. of Cluj-Napoca, Cluj-Napoca, Romania
fYear
2013
fDate
20-24 May 2013
Firstpage
292
Lastpage
297
Abstract
Physically-based simulation represents a research field of great interest in computer graphics. Mass-spring systems provide a simple yet powerful solution to simulating soft, deformable bodies such as cloth, but have a very high computational cost, especially with high resolution models. Even with highly parallel architectures such as graphics clusters providing the computational power required for these simulations, efficient parallel techniques are needed in order to obtain the best performance in real-time. In this paper we experiment and evaluate a graphics cluster based solution for physical cloth modeling, highlighting issues that arise with model distribution, communication among nodes, distributed rendering and parallel techniques that can be integrated in order to obtain an efficient simulation method, capable of handling complex physical models.
Keywords
parallel architectures; rendering (computer graphics); 3D dynamical surface; cloth simulation; computer graphics; deformable body simulation; distributed rendering; graphics clusters; mass-spring system; parallel architectures; physical cloth modeling; physical simulation; physically-based simulation; Computational modeling; Data models; Graphics processing units; Numerical models; Rendering (computer graphics); Springs; Synchronization;
fLanguage
English
Publisher
ieee
Conference_Titel
Information & Communication Technology Electronics & Microelectronics (MIPRO), 2013 36th International Convention on
Conference_Location
Opatija
Print_ISBN
978-953-233-076-2
Type
conf
Filename
6596269
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