Title :
The Learning Experience of Fine Art by Somatosensory Game Device
Author :
Pei-Fen Wu ; Mu-Jung Huang ; Nai-Wen Chang
Author_Institution :
Grad. Inst. of Digital Contents Technol. & Manage., Nat. Changhua Univ. of Educ., Changhua, Taiwan
Abstract :
Arts education is gradually starting to focus on the aesthetic education. The combination of technology and art has become a trend of learning Fine Art. It would promote learner motivation and effectiveness by combining the new widely used somatosensory device technology on learning fine art. According to the current study found that it is less for the grade 3-4 of elementary school children. In this study, we explore the somatosensory game device art on learning fine art at the age grade children. The methods of KJ, expert interviews assessment questionnaire design and experiment are used. It is found that the significant aesthetic differences existed after carrying out the experiment between the experimental and control group. The children in the experimental group show learning satisfaction, technology acceptance and learning effectiveness. The design of somatosensory game device could enhance the experiences of learning fine art more than control group.
Keywords :
art; computer aided instruction; ergonomics; serious games (computing); KJ; aesthetic differences; aesthetic education; age grade children; arts education; elementary school children; expert interviews assessment questionnaire design; fine art; learner effectiveness; learner motivation; learning effectiveness; learning experience; learning satisfaction; somatosensory device technology; somatosensory game device; technology acceptance; Art; Computers; Educational institutions; Games; Interviews; Painting; arts education; fine Art; grade 3-4 of elementary school; learning experience; somatosensory game device;
Conference_Titel :
Service Science and Innovation (ICSSI), 2013 Fifth International Conference on
Conference_Location :
Kaohsiung
DOI :
10.1109/ICSSI.2013.30