• DocumentCode
    634440
  • Title

    Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE

  • Author

    Moller, Sebastian ; Schmidt, Signe ; Beyer, Justus

  • Author_Institution
    Quality & Usability Lab., Telekom Innovation Labs., Tech. Univ. Berlin, Berlin, Germany
  • fYear
    2013
  • fDate
    3-5 July 2013
  • Firstpage
    236
  • Lastpage
    241
  • Abstract
    With the advent of computer games, game providers try to improve their users´ experience by ensuring high platform and transmission performance, by developing new interaction techniques and more interesting interfaces, or by launching new game ideas. However, it is still unclear how this affects user-perceived Quality of Experience (QoE). In this paper, we provide an overview of the most-discussed concepts in computer gaming evaluation, taking the perspective of a quality engineer who identifies influence factors, quantifies them in terms of performance metrics, and analyzes their impact on perceived quality features. The concepts are grouped in terms of a taxonomy which can be used for developing empirical test methods as well as instrumental prediction models for computer gaming QoE.
  • Keywords
    computer games; quality of experience; computer gaming QoE evaluation methods; empirical test methods; gaming taxonomy; instrumental prediction models; quality engineer; user-perceived quality of experience; Computers; Games; Measurement; Multimedia communication; Taxonomy; Usability; Gaming; QoE; evaluation methods; quality aspects;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Quality of Multimedia Experience (QoMEX), 2013 Fifth International Workshop on
  • Conference_Location
    Klagenfurt am Wo??rthersee
  • Type

    conf

  • DOI
    10.1109/QoMEX.2013.6603243
  • Filename
    6603243