DocumentCode
637934
Title
Multi-texturing 3D models: How to choose the best texture?
Author
Alj, Youssef ; Boisson, G. ; Bordes, Philippe ; Pressigout, M. ; Morin, L.
Author_Institution
Technicolor, Cesson-Sévigné, France
fYear
2012
fDate
3-5 Dec. 2012
Firstpage
1
Lastpage
8
Abstract
In this article, the impact of 2D based approaches for multi-texturing 3D models using real images is studied. While conventional 3D based approaches assign the best texture for each mesh triangle according to geometric criteria such as triangle orientation or triangle area, 2D based approaches tend to minimize the distortion between the rendered views and the original ones. Evaluation of the two strategies is performed on real scenes for two image sequences and results are provided using the PSNR metric. Moreover, an improvement of the image-based approach is proposed for texturing partially visible triangles.
Keywords
distortion; image sequences; image texture; 2D based approach; 3D based approach; PSNR metric; distortion minimization; geometric criteria; image sequences; image-based approach; mesh triangle; multitexturing 3D models; partially visible triangle texture; real images; triangle area; triangle orientation; Cameras; Measurement; Minimization; PSNR; Rendering (computer graphics); Solid modeling; Three-dimensional displays; Multi-texturing; OpenGL; PSNR; best texture; mesh;
fLanguage
English
Publisher
ieee
Conference_Titel
3D Imaging (IC3D), 2012 International Conference on
Conference_Location
Lie??ge
Type
conf
DOI
10.1109/IC3D.2012.6615115
Filename
6615115
Link To Document