DocumentCode :
637945
Title :
Real-time relighting previews with virtual light fields
Author :
Put, Jeroen ; Bekaert, Philippe
Author_Institution :
Expertise Centre for Digital Media, Hasselt Univ., Diepenbeek, Belgium
fYear :
2012
fDate :
3-5 Dec. 2012
Firstpage :
1
Lastpage :
6
Abstract :
In this paper, a real-time dynamic virtual light field algorithm is proposed that handles dynamic scenes. This algorithm can be used to generate real-time previews of relit diffuse scenes. The technique takes scene occlusions into account, which results in the realistic rendering of area shadows, diffuse interreflection and indirect shadows. To achieve real-time performance, the virtual light field is constructed on the GPU, rendering multiple layers of depth in a single pass. An important contribution of this paper is a technique to perform bounded retracing of a virtual light field. This allows dynamic objects to alter the flow of light in a scene, without requiring recalculation of the whole global illumination solution. Realistic global illumination effects are achieved in real-time, for scenes consisting of ten thousands of polygons, on consumer graphics hardware. Aside from the obvious applications in computer games, this algorithm can, when combined with existing inverse rendering algorithms, give a good approximation of what a scene will look like under different lighting conditions. This can give movie directors immediate feedback of how post-production relighting will affect the end result of their work.
Keywords :
lighting; real-time systems; rendering (computer graphics); virtual reality; GPU; area shadows; bounded retracing; computer games; consumer graphics hardware; diffuse interreflection; dynamic objects; dynamic scenes; global illumination solution; indirect shadows; inverse rendering algorithms; lighting conditions; polygons; real-time dynamic virtual light field algorithm; real-time performance; real-time relighting previews; realistic global illumination effects; realistic rendering; relit diffuse scenes; scene light flow; scene occlusions; Approximation algorithms; Hardware; Heuristic algorithms; Lighting; Real-time systems; Rendering (computer graphics); Real-time; dynamic virtual light field; global illumination; preview; relighting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D Imaging (IC3D), 2012 International Conference on
Conference_Location :
Lie??ge
Type :
conf
DOI :
10.1109/IC3D.2012.6615133
Filename :
6615133
Link To Document :
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