• DocumentCode
    639505
  • Title

    Representing and Discovering Adversarial Team Behaviors Using Player Roles

  • Author

    Lucey, Patrick ; Bialkowski, Alina ; Carr, Peter ; Morgan, Stuart ; Matthews, Iain ; Sheikh, Yaser

  • Author_Institution
    Disney Res., Pittsburgh, PA, USA
  • fYear
    2013
  • fDate
    23-28 June 2013
  • Firstpage
    2706
  • Lastpage
    2713
  • Abstract
    In this paper, we describe a method to represent and discover adversarial group behavior in a continuous domain. In comparison to other types of behavior, adversarial behavior is heavily structured as the location of a player (or agent) is dependent both on their teammates and adversaries, in addition to the tactics or strategies of the team. We present a method which can exploit this relationship through the use of a spatiotemporal basis model. As players constantly change roles during a match, we show that employing a "role-based" representation instead of one based on player "identity" can best exploit the playing structure. As vision-based systems currently do not provide perfect detection/tracking (e.g. missed or false detections), we show that our compact representation can effectively "denoise" erroneous detections as well as enabling temporal analysis, which was previously prohibitive due to the dimensionality of the signal. To evaluate our approach, we used a fully instrumented field-hockey pitch with 8 fixed high-definition (HD) cameras and evaluated our approach on approximately 200,000 frames of data from a state-of-the-art real-time player detector and compare it to manually labelled data.
  • Keywords
    cameras; cognition; game theory; image denoising; image representation; spatiotemporal phenomena; team working; adversarial team behavior discovery; adversarial team behavior representation; compact representation; high-definition camera; player detector; player role; role-based representation; signal denoising; signal dimensionality; spatiotemporal basis model; teammates; temporal analysis; Cameras; Computer vision; Games; Shape; Spatiotemporal phenomena; Trajectory; Vectors; Video Analysis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition (CVPR), 2013 IEEE Conference on
  • Conference_Location
    Portland, OR
  • ISSN
    1063-6919
  • Type

    conf

  • DOI
    10.1109/CVPR.2013.349
  • Filename
    6619193