DocumentCode :
640539
Title :
Motion-onset visual evoked potentials for gaming: A pilot study
Author :
Marshall, D. ; Coyle, D. ; Wilson, Stuart
Author_Institution :
Univ. of Ulster Magee, Londonderry, UK
fYear :
2013
fDate :
20-21 June 2013
Firstpage :
1
Lastpage :
7
Abstract :
This paper details a pilot study for a motion onset Visual Evoked Potential (mVEP) based Brain Computer Interface (BCI) controlled game. mVEP is a type of VEP that uses visual responses from the dorsal pathway of the visual system allowing elegant visual stimuli to elicit different brain patterns depending on the motion and position of the stimuli. The study here was conducted to determine the most appropriate methods, parameters and EEG setup to use in order to extract reliable information when classifying responses on up to five different stimuli. Initial offline results show that 80% accuracy can achieved by averaging stimuli over 5 seconds when discriminating target versus non target. This was achieved by the use of simple averaging techniques and support vector machines. The initial results are encouraging, showing that mVEP may be used as a control system within a computer game. Details of the proposed games are also included.
Keywords :
brain-computer interfaces; computer games; electroencephalography; support vector machines; visual evoked potentials; BCI controlled game; EEG setup; brain computer interface; computer game; discriminating target; dorsal pathway; elegant visual stimuli; gaming; mVEP; motion-onset visual evoked potentials; support vector machines; visual response; visual system; BCI; Game; Virtual Environment; mVEP;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Signals and Systems Conference (ISSC 2013), 24th IET Irish
Conference_Location :
Letterkenny
Electronic_ISBN :
978-1-84919-754-0
Type :
conf
DOI :
10.1049/ic.2013.0053
Filename :
6621239
Link To Document :
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