DocumentCode :
641522
Title :
2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) - Table of contents
fYear :
2013
fDate :
11-13 Sept. 2013
Abstract :
The following topics are dealt with: augmented reality serious games; social media game; student motivation; engineering students; gamification; sedentary games; car racing game; formal medical education; game-based career guidance approach; tourism marketing; electronic games; tourist player motivation; gameful pedagogy; collaborative learning; game-based learning; agent crowd behaviour; virtual city; 3D-applications; 3D-games; serious computer games; game engine selection; MPEG-4 based 3D character animation frameworks; video game prototype; customised exergames; gaming sensors; VR-based safety evaluation; automatically controlled machine tools; pervasive gaming; educational geogame; brain-computer interfaces; real-time rendered virtual environments; interactive ant foraging simulator; Virtual Worlds; virtual environment client session; OpenSimulator installations; identity federation; and Parkinson disease rehabilitation.
Keywords :
augmented reality; biomedical education; brain-computer interfaces; computer aided instruction; computer animation; engineering education; multi-agent systems; patient rehabilitation; serious games (computing); virtual reality; 3D-applications; 3D-games; MPEG-4 based 3D character animation frameworks; OpenSimulator installations; Parkinson disease rehabilitation; VR-based safety evaluation; Virtual Worlds; agent crowd behaviour; augmented reality serious games; automatically controlled machine tools; brain-computer interfaces; car racing game; collaborative learning; customised exergames; educational geogame; electronic games; engineering students; formal medical education; game engine selection; game-based career guidance approach; game-based learning; gameful pedagogy; gamification; gaming sensors; identity federation; interactive ant foraging simulator; pervasive gaming; real-time rendered virtual environments; sedentary games; serious computer games; social media game; student motivation; tourism marketing; tourist player motivation; video game prototype; virtual city; virtual environment client session;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
Conference_Location :
Poole
Type :
conf
DOI :
10.1109/VS-GAMES.2013.6624216
Filename :
6624216
Link To Document :
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