DocumentCode :
642240
Title :
Real-time immersive multimedia experience for collaborating users over hybrid broadcast networks
Author :
Dogan, Sule ; Ekmekcioglu, Erhan ; Kondoz, A.M. ; Akman, Arda ; Blanco, Fernando Pascual ; Politis, Ilias ; Dagiuklas, Tasos ; Marques, H.
Author_Institution :
I-Lab., Univ. of Surrey, Guildford, UK
fYear :
2013
fDate :
3-5 July 2013
Firstpage :
1
Lastpage :
10
Abstract :
The delivery of 3D immersive media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as users´ context such as their preferences and location. As the number of visual views increases, current systems struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. The ROMEO (Remote Collaborate Multimedia Experience over the Future Internet) project funded under the 7th Framework Programme of the European Commission focuses on the delivery of live and collaborative 3D immersive media. This facilitates application scenarios such as immersive social TV and high quality immersive and real-time collaboration. In order to support these application scenarios, the project focuses on developing new methods for compressing and delivering 3D multi-view video and spatial audio, as well as optimising the networking and compression jointly across the Future Internet. The proposed solution combines the Digital Video Broadcast-Terrestrial2 (DVB-T2) broadcast technology together with a Quality of Experience (QoE) aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. An audio-visual communication overlay is also utilised for bringing the remote collaborators together to jointly enjoy the streamed 3D immersive media, which in turn requires the live streaming 3D content to be received by the collaborating users all at the same time with only an un-noticeable latency. This paper introduces the overall system architecture of the ROMEO project as well as some preliminary results.
Keywords :
Internet; audio-visual systems; data compression; digital video broadcasting; media streaming; peer-to-peer computing; quality of experience; video coding; 3D multiview video compression; DVB-T2 broadcast technology; P2P distribution system; ROMEO project; audio-visual communication overlay; collaborating users; collaborative 3D immersive media delivery; consistent video quality delivery; digital video broadcast-terrestrial2; diverse network characteristics; fixed user; high quality immersive-real-time collaboration; hybrid broadcast networks; immersive social TV; live 3D immersive media delivery; live streaming 3D content; mobile user; peer-to-peer distribution system; quality of experience; real-time immersive multimedia experience; remote collaborate multimedia experience-over-the-future Internet project; spatial audio; streamed 3D immersive media; user context; user terminal requirement; wired link; wireless link; Cameras; Digital video broadcasting; Media; Multimedia communication; Stereo image processing; Streaming media; Three-dimensional displays; 3D multi-view video & spatial audio; DVB-T2; P2P; QoE; synchronisation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Future Network and Mobile Summit (FutureNetworkSummit), 2013
Conference_Location :
Lisboa
Type :
conf
Filename :
6633539
Link To Document :
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