DocumentCode
642541
Title
Low-cost virtual rehabilitation games: House of quality to meet patient expectations
Author
Crocher, Vincent ; Hur, Pilwon ; Na Jin Seo
Author_Institution
Hand Rehabilitation Lab., Univ. of Wisconsin-Milwaukee, Milwaukee, WI, USA
fYear
2013
fDate
26-29 Aug. 2013
Firstpage
94
Lastpage
100
Abstract
Patients´ willingness to play is essential for rehabilitation games. This study (1) identified patients´ general expectations for rehabilitation games; and (2) evaluated two newly developed low-cost rehabilitation games through surveys. Patients were found to expect low-cost systems (<; $100), ease of use, interesting game contents, proven clinical efficiency, and access to rehabilitation games without prescription although welcoming therapists to follow their progress. House of quality analysis performed for the two developed rehabilitation games based on the patient expectations identified the need to improve reliability and precision of the low-cost hardware as well as to demonstrate clinical benefits.
Keywords
computer games; medical computing; patient rehabilitation; virtual reality; clinical benefits; clinical efficiency; game contents; low-cost hardware; low-cost systems; low-cost virtual rehabilitation games; patient expectations; patient willingness; quality analysis; reliability; Elbow; Games; Graphics; Hardware; Reliability; Thumb; Kinect; P5 Glove; games; house of quality; usability; virtual rehabilitation;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Rehabilitation (ICVR), 2013 International Conference on
Conference_Location
Philadelphia, PA
Type
conf
DOI
10.1109/ICVR.2013.6662074
Filename
6662074
Link To Document