DocumentCode
642550
Title
Evaluation of Kinect skeletal tracking in a virtual reality rehabilitation system for upper limb hemiparesis
Author
Tao, G. ; Archambault, Philippe S. ; Levin, Mindy
Author_Institution
Sch. of Phys. & Occupational Therapy, McGill Univ., Montreal, QC, Canada
fYear
2013
fDate
26-29 Aug. 2013
Firstpage
164
Lastpage
165
Abstract
This study evaluated the kinematic validity of Microsoft Kinect skeletal tracking for use with an upper limb virtual reality rehabilitation system. We determined the extent to which Kinect tracking of hand position, elbow angle, and trunk position matched that recorded by a motion tracking system over a range of Kinect camera positions. The optimal Kinect camera position was between 1.45m and 1.75m from the user at 0.15m left or right. Tracking error of the Kinect should be considered when the system is used in the clinical setting.
Keywords
cameras; medical computing; patient rehabilitation; target tracking; virtual reality; Kinect camera position; Kinect skeletal tracking evaluation; Kinect tracking error; Microsoft Kinect skeletal tracking; clinical setting; elbow angle; hand position; motion tracking system; trunk position; upper limb hemiparesis; virtual reality rehabilitation system; Cameras; Elbow; Kinematics; Target tracking; Training; Virtual reality; Kinect; low cost; motor; rehabilitation; stroke; upper limb; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Rehabilitation (ICVR), 2013 International Conference on
Conference_Location
Philadelphia, PA
Type
conf
DOI
10.1109/ICVR.2013.6662084
Filename
6662084
Link To Document