• DocumentCode
    642550
  • Title

    Evaluation of Kinect skeletal tracking in a virtual reality rehabilitation system for upper limb hemiparesis

  • Author

    Tao, G. ; Archambault, Philippe S. ; Levin, Mindy

  • Author_Institution
    Sch. of Phys. & Occupational Therapy, McGill Univ., Montreal, QC, Canada
  • fYear
    2013
  • fDate
    26-29 Aug. 2013
  • Firstpage
    164
  • Lastpage
    165
  • Abstract
    This study evaluated the kinematic validity of Microsoft Kinect skeletal tracking for use with an upper limb virtual reality rehabilitation system. We determined the extent to which Kinect tracking of hand position, elbow angle, and trunk position matched that recorded by a motion tracking system over a range of Kinect camera positions. The optimal Kinect camera position was between 1.45m and 1.75m from the user at 0.15m left or right. Tracking error of the Kinect should be considered when the system is used in the clinical setting.
  • Keywords
    cameras; medical computing; patient rehabilitation; target tracking; virtual reality; Kinect camera position; Kinect skeletal tracking evaluation; Kinect tracking error; Microsoft Kinect skeletal tracking; clinical setting; elbow angle; hand position; motion tracking system; trunk position; upper limb hemiparesis; virtual reality rehabilitation system; Cameras; Elbow; Kinematics; Target tracking; Training; Virtual reality; Kinect; low cost; motor; rehabilitation; stroke; upper limb; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation (ICVR), 2013 International Conference on
  • Conference_Location
    Philadelphia, PA
  • Type

    conf

  • DOI
    10.1109/ICVR.2013.6662084
  • Filename
    6662084