DocumentCode
642558
Title
Development of a low-cost, adaptive, clinician-friendly virtual rehabilitation system
Author
Huber, Meghan E. ; Leeser, Miriam ; Sternad, Dagmar
Author_Institution
Northeastern Univ., Boston, MA, USA
fYear
2013
fDate
26-29 Aug. 2013
Firstpage
172
Lastpage
173
Abstract
Despite its significant benefits, clinical adoption of virtual rehabilitation is slow. One reason is that current systems are typically constrained to providing therapy for one specific motor deficit with a limited number of pre-defined therapeutic game exercises. Any adjustments to these exercises require high-level programming knowledge beyond the therapists´ skill level. With our adaptive MATLAB-based VR system using the Microsoft Kinect, a clinician can easily develop therapeutic game exercises for in-home rehabilitation as well as in the clinical setting. By overcoming these limitations, our adaptive, clinician-friendly system is preparing the ground for widespread adoption of virtual rehabilitation in the future.
Keywords
computer games; mathematics computing; medical computing; patient rehabilitation; patient treatment; virtual reality; Microsoft Kinect; adaptive MATLAB-based VR system; clinician-friendly virtual rehabilitation system; high-level programming knowledge; in-home rehabilitation; predefined therapeutic game exercises; therapy; Adaptive systems; Educational institutions; Games; Joints; Medical treatment; Programming; Software; MATLAB; Microsoft Kinect; clinician user experience; virtual rehabilitation;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Rehabilitation (ICVR), 2013 International Conference on
Conference_Location
Philadelphia, PA
Type
conf
DOI
10.1109/ICVR.2013.6662093
Filename
6662093
Link To Document