• DocumentCode
    642558
  • Title

    Development of a low-cost, adaptive, clinician-friendly virtual rehabilitation system

  • Author

    Huber, Meghan E. ; Leeser, Miriam ; Sternad, Dagmar

  • Author_Institution
    Northeastern Univ., Boston, MA, USA
  • fYear
    2013
  • fDate
    26-29 Aug. 2013
  • Firstpage
    172
  • Lastpage
    173
  • Abstract
    Despite its significant benefits, clinical adoption of virtual rehabilitation is slow. One reason is that current systems are typically constrained to providing therapy for one specific motor deficit with a limited number of pre-defined therapeutic game exercises. Any adjustments to these exercises require high-level programming knowledge beyond the therapists´ skill level. With our adaptive MATLAB-based VR system using the Microsoft Kinect, a clinician can easily develop therapeutic game exercises for in-home rehabilitation as well as in the clinical setting. By overcoming these limitations, our adaptive, clinician-friendly system is preparing the ground for widespread adoption of virtual rehabilitation in the future.
  • Keywords
    computer games; mathematics computing; medical computing; patient rehabilitation; patient treatment; virtual reality; Microsoft Kinect; adaptive MATLAB-based VR system; clinician-friendly virtual rehabilitation system; high-level programming knowledge; in-home rehabilitation; predefined therapeutic game exercises; therapy; Adaptive systems; Educational institutions; Games; Joints; Medical treatment; Programming; Software; MATLAB; Microsoft Kinect; clinician user experience; virtual rehabilitation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation (ICVR), 2013 International Conference on
  • Conference_Location
    Philadelphia, PA
  • Type

    conf

  • DOI
    10.1109/ICVR.2013.6662093
  • Filename
    6662093