• DocumentCode
    642594
  • Title

    Feasibility study of a new game-based bimanual integrative therapy

  • Author

    Burdea, Grigore C. ; Defais, Colin ; Wong, Kai-Kit ; Bartos, Jiri ; Hundal, Jasbir

  • Author_Institution
    Tele-Rehabilitation Inst., Rutgers Univ. Piscataway, Piscataway, NJ, USA
  • fYear
    2013
  • fDate
    26-29 Aug. 2013
  • Firstpage
    101
  • Lastpage
    108
  • Abstract
    Therapeutic games motivate patients and intrinsically generate a large number of movement repetitions that is key to inducing brain plasticity and facilitating recovery. While virtual rehabilitation has gained clinical acceptance, bimanual therapy is less developed at this time. The novel RABBIT system combines physical and cognitive training via integrative game-play sessions. Using the Razer Hydra game interface, patients play a series of custom games designed to improve attention, decision making (executive function), short-term and long-term memory. These games progress in difficulty over 6 weeks of therapy. The system and its first feasibility study on patients who were chronic post-stroke are presented here.
  • Keywords
    computer games; medical computing; patient treatment; RABBIT system; Razer Hydra game interface; bimanual therapy; brain plasticity; chronic post-stroke patients; cognitive training; game-based bimanual integrative therapy; integrative game-play sessions; movement repetitions; physical training; recovery facilitation; therapeutic games; virtual rehabilitation; Avatars; Face; Games; Indexes; Medical treatment; Three-dimensional displays; Training; bimanual rehabilitation; cognitive function; integrative therapy; stroke; therapeutic games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation (ICVR), 2013 International Conference on
  • Conference_Location
    Philadelphia, PA
  • Type

    conf

  • DOI
    10.1109/ICVR.2013.6662130
  • Filename
    6662130