DocumentCode
642594
Title
Feasibility study of a new game-based bimanual integrative therapy
Author
Burdea, Grigore C. ; Defais, Colin ; Wong, Kai-Kit ; Bartos, Jiri ; Hundal, Jasbir
Author_Institution
Tele-Rehabilitation Inst., Rutgers Univ. Piscataway, Piscataway, NJ, USA
fYear
2013
fDate
26-29 Aug. 2013
Firstpage
101
Lastpage
108
Abstract
Therapeutic games motivate patients and intrinsically generate a large number of movement repetitions that is key to inducing brain plasticity and facilitating recovery. While virtual rehabilitation has gained clinical acceptance, bimanual therapy is less developed at this time. The novel RABBIT system combines physical and cognitive training via integrative game-play sessions. Using the Razer Hydra game interface, patients play a series of custom games designed to improve attention, decision making (executive function), short-term and long-term memory. These games progress in difficulty over 6 weeks of therapy. The system and its first feasibility study on patients who were chronic post-stroke are presented here.
Keywords
computer games; medical computing; patient treatment; RABBIT system; Razer Hydra game interface; bimanual therapy; brain plasticity; chronic post-stroke patients; cognitive training; game-based bimanual integrative therapy; integrative game-play sessions; movement repetitions; physical training; recovery facilitation; therapeutic games; virtual rehabilitation; Avatars; Face; Games; Indexes; Medical treatment; Three-dimensional displays; Training; bimanual rehabilitation; cognitive function; integrative therapy; stroke; therapeutic games;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Rehabilitation (ICVR), 2013 International Conference on
Conference_Location
Philadelphia, PA
Type
conf
DOI
10.1109/ICVR.2013.6662130
Filename
6662130
Link To Document