DocumentCode
642863
Title
Data mining considerations for knowledge acquisition in real time strategy games
Author
Iuhasz, Gabriel ; Munteanu, Victor Ion ; Negru, Viorel
Author_Institution
Dept. of Comput. Sci., West Univ. of Timisoara, Timisoara, Romania
fYear
2013
fDate
26-28 Sept. 2013
Firstpage
331
Lastpage
336
Abstract
Adaptive Game AI has been one of the key topics being researched in the field of academic game AI research. In this paper we present a comparison of several domain independent machine learning methods with the aid of which we extract expert knowledge from game logs. Each game log is represented as a feature vector that encodes cardinality and timing for player actions. We compare a wide variety of classification methods and highlight which ones are best for deployment for an adaptive game AI systems.
Keywords
data mining; feature extraction; knowledge acquisition; learning (artificial intelligence); multi-agent systems; pattern classification; serious games (computing); academic game AI research; adaptive game AI systems; classification method; data mining; expert knowledge extraction; feature vector; game logs; independent machine learning methods; knowledge acquisition; player action cardinality; player action timing; real time strategy games; Data mining; Feature extraction; Games; Predictive models; Timing; Vectors; Artificial Intelligence; Cloud Computing; Machine Learning; Multi-Agent Systems; Video Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Systems and Informatics (SISY), 2013 IEEE 11th International Symposium on
Conference_Location
Subotica
Print_ISBN
978-1-4799-0303-0
Type
conf
DOI
10.1109/SISY.2013.6662596
Filename
6662596
Link To Document