DocumentCode
644365
Title
An intelligent game engine for the at-home rehabilitation of stroke patients
Author
Borghese, N.Alberto ; Mainetti, Renato ; Pirovano, Michele ; Lanzi, Pier Luca
Author_Institution
Applied Intelligent Systems Laboratory - Department of Computer Science - University of Milano, Italy
fYear
2013
fDate
2-3 May 2013
Firstpage
1
Lastpage
8
Abstract
The recent availability of advanced video game interfaces (such as the Microsoft Kinect, the Nintendo WiiMote and Balance Board) is creating interesting opportunities to provide low-cost rehabilitation at-home for patients. In this context, video games are rising as promising tools to guide patients through their recovery experience and to increase their motivation throughout the rehabilitation path. However, to be applied to clinical scenarios, video games must be designed to adhere to the clinical requirements and to meet doctors/patients expectations. They also need to be integrated within multi-level platforms that can allow different levels of monitoring, e.g., at a personal level by the therapist, at the hospital level by the doctors, and at the regional level by the government agencies. In this paper, we overview an intelligent game engine for the at-home rehabilitation of stroke patients The engine provides several games that implement actual rehabilitation exercises and have been developed in strict collaboration with therapists. It is integrated in a patient station that provides several types of monitoring and feedback using virtual and/or human therapists.
Keywords
Europe; Games; Monitoring; Pathology;
fLanguage
English
Publisher
ieee
Conference_Titel
Serious Games and Applications for Health (SeGAH), 2013 IEEE 2nd International Conference on
Conference_Location
Vilamoura, Portugal
Type
conf
DOI
10.1109/SeGAH.2013.6665318
Filename
6665318
Link To Document