DocumentCode
644366
Title
Chances for serious games in rehabilitation of stroke patients on the example of utilizing the Wii Fit Balance Board
Author
Baranyi, Rene ; Willinger, Rainer ; Lederer, Nadja ; Grechenig, Thomas ; Schramm, Wolfgang
Author_Institution
Research Group For Industrial Software, Vienna University of Technology, Austria
fYear
2013
fDate
2-3 May 2013
Firstpage
1
Lastpage
7
Abstract
This publication describes the analysis and development of a serious game for the rehabilitation of stroke patients, which was conducted with the assistance of an experienced physiotherapist using a user-centered design. After a stroke, patients often complain about balance related problems or partial paralysis. Normal rehabilitation training depends on balance and strength exercises. In such cases balance plates are often used as training devices, but patients often report lack of motivation especially when training at home. The research objective of this publication was to develop a serious game using the Nintendo Wii Fit Balance Board. From a physiotherapeutic view it should help patients suffering from a stroke throughout their rehabilitation, especially to increase the motivation to do their exercises. Since every patient is different, the developed serious game can be customized by a physiotherapist for the individual patient´s needs. A lot of customization options provide optimal support for the entire rehabilitation process.
Keywords
Hardware; Navigation; Prototypes; Sociology; Software; Statistics; TV; Wii Fit Balance Board; rehabilitation; serious game; stroke;
fLanguage
English
Publisher
ieee
Conference_Titel
Serious Games and Applications for Health (SeGAH), 2013 IEEE 2nd International Conference on
Conference_Location
Vilamoura, Portugal
Type
conf
DOI
10.1109/SeGAH.2013.6665319
Filename
6665319
Link To Document