• DocumentCode
    644370
  • Title

    Active Video Games and Physical Activity in overweight children and adolescents

  • Author

    do Carmo, Joao ; Goncalves, Ricardo ; Batalau, Rui ; Palmeira, Antonio L.

  • Author_Institution
    Centro de Investigação em Desporto e Ed. Física, Instituto Superior Manuel Teixeira Gomes Portimão, Portugal
  • fYear
    2013
  • fDate
    2-3 May 2013
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Introduction: A new generation of videogames, also called Active Video Games (AVG), may contribute to increase youth Physical Activity (PA) levels. This systematic review aims to provide a synthesis of the current knowledge regarding physical activity promotion in overweight children and adolescents through AVG play. Methods: We conducted a search strategy in PubMed on 25th January 2012, using the following key-words based on PICO (Population, Intervention, Control and Outcome) model: Child*, Adolescen*, Teenager, Youth, Obes*, Overweight, Active Video Games, Exergam*, Video gam*, Exertainment, New generation computer game, Physical Activity, Fitness, Exercise, Motor activit*, Energy expenditure. The search was limited to English-language papers in peer-reviewed journals, published between 1st January 2008 and 31st December 2011. Results: We found 124 articles in which eight were extracted, based on inclusion and exclusion criteria (two experimental trials and six observational studies). Conclusion: AVG use increases PA from light to moderate intensity. Nevertheless, most of these studies where developed in laboratorial context. In overweight children and adolescent the use of home-based AVG may be an opportunity to increase PA, developing motor skills and overcoming physical inactivity barriers.
  • Keywords
    Accelerometers; Energy measurement; Games; Pediatrics; Physiology; Psychology; Time measurement; Active Video Games; Adolescent; Children; Overweight; Physical Activity; Systematic Review;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Serious Games and Applications for Health (SeGAH), 2013 IEEE 2nd International Conference on
  • Conference_Location
    Vilamoura, Portugal
  • Type

    conf

  • DOI
    10.1109/SeGAH.2013.6665323
  • Filename
    6665323