DocumentCode :
647424
Title :
Delta Light Propagation Volumes for mixed reality
Author :
Franke, Tobias Alexander
Author_Institution :
Fraunhofer IGD, Tech. Univ. Darmstadt, Darmstadt, Germany
fYear :
2013
fDate :
1-4 Oct. 2013
Firstpage :
125
Lastpage :
132
Abstract :
Indirect illumination is an important visual cue which has traditionally been neglected in mixed reality applications. We present Delta Light Propagation Volumes, a novel volumetric relighting method for real-time mixed reality applications which allows to simulate the effect of first bounce indirect illumination of synthetic objects onto a real geometry and vice versa. Inspired by Radiance Transfer Fields, we modify Light Propagation Volumes in such a way as to propagate the change in illumination caused by the introduction of a synthetic object into a real scene. This method combines real and virtual light in one representation, provides improved temporal coherence for indirect light compared to previous solutions and implicitly includes smooth shadows.
Keywords :
augmented reality; rendering (computer graphics); delta light propagation volume; first bounce indirect illumination; indirect light; radiance transfer field; real-time mixed reality; visual cue; volumetric relighting method; Cameras; Geometry; Image reconstruction; Light sources; Lighting; Surface reconstruction; Virtual reality; Mixed Reality; Real-time Global Illumination;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mixed and Augmented Reality (ISMAR), 2013 IEEE International Symposium on
Conference_Location :
Adelaide, SA
Type :
conf
DOI :
10.1109/ISMAR.2013.6671772
Filename :
6671772
Link To Document :
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