DocumentCode
647461
Title
Panoramic mapping on a mobile phone GPU
Author
Reinisch, Georg ; Arth, Clemens ; Schmalstieg, Dieter
Author_Institution
Inst. of Comput. Graphics & Vision, Graz Univ. of Technol., Graz, Austria
fYear
2013
fDate
1-4 Oct. 2013
Firstpage
291
Lastpage
292
Abstract
Creating panoramic images in real-time is an expensive operation for mobile devices. Mapping of individual pixels into the panoramic image is the main focus of this paper, since it is one of the most time consuming parts. The pixel-mapping process is transferred from the Central Processing Unit (CPU) to the Graphics Processing Unit (GPU). The independence of pixels being projected allows OpenGL shaders to perform this operation very efficiently. We propose a shader-based mapping approach and confront it with an existing solution. The application is implemented for Android phones and works fluently on current generation devices.
Keywords
graphics processing units; image processing; mobile computing; smart phones; Android phones; CPU; OpenGL shaders; central processing unit; graphics processing unit; mobile device; mobile phone GPU; panoramic image creation; panoramic mapping; pixel-mapping process; shader-based mapping approach; Augmented reality; Brightness; Cameras; Central Processing Unit; Graphics processing units; Mobile handsets; Real-time systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality (ISMAR), 2013 IEEE International Symposium on
Conference_Location
Adelaide, SA
Type
conf
DOI
10.1109/ISMAR.2013.6671810
Filename
6671810
Link To Document