• DocumentCode
    647461
  • Title

    Panoramic mapping on a mobile phone GPU

  • Author

    Reinisch, Georg ; Arth, Clemens ; Schmalstieg, Dieter

  • Author_Institution
    Inst. of Comput. Graphics & Vision, Graz Univ. of Technol., Graz, Austria
  • fYear
    2013
  • fDate
    1-4 Oct. 2013
  • Firstpage
    291
  • Lastpage
    292
  • Abstract
    Creating panoramic images in real-time is an expensive operation for mobile devices. Mapping of individual pixels into the panoramic image is the main focus of this paper, since it is one of the most time consuming parts. The pixel-mapping process is transferred from the Central Processing Unit (CPU) to the Graphics Processing Unit (GPU). The independence of pixels being projected allows OpenGL shaders to perform this operation very efficiently. We propose a shader-based mapping approach and confront it with an existing solution. The application is implemented for Android phones and works fluently on current generation devices.
  • Keywords
    graphics processing units; image processing; mobile computing; smart phones; Android phones; CPU; OpenGL shaders; central processing unit; graphics processing unit; mobile device; mobile phone GPU; panoramic image creation; panoramic mapping; pixel-mapping process; shader-based mapping approach; Augmented reality; Brightness; Cameras; Central Processing Unit; Graphics processing units; Mobile handsets; Real-time systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR), 2013 IEEE International Symposium on
  • Conference_Location
    Adelaide, SA
  • Type

    conf

  • DOI
    10.1109/ISMAR.2013.6671810
  • Filename
    6671810