DocumentCode :
647461
Title :
Panoramic mapping on a mobile phone GPU
Author :
Reinisch, Georg ; Arth, Clemens ; Schmalstieg, Dieter
Author_Institution :
Inst. of Comput. Graphics & Vision, Graz Univ. of Technol., Graz, Austria
fYear :
2013
fDate :
1-4 Oct. 2013
Firstpage :
291
Lastpage :
292
Abstract :
Creating panoramic images in real-time is an expensive operation for mobile devices. Mapping of individual pixels into the panoramic image is the main focus of this paper, since it is one of the most time consuming parts. The pixel-mapping process is transferred from the Central Processing Unit (CPU) to the Graphics Processing Unit (GPU). The independence of pixels being projected allows OpenGL shaders to perform this operation very efficiently. We propose a shader-based mapping approach and confront it with an existing solution. The application is implemented for Android phones and works fluently on current generation devices.
Keywords :
graphics processing units; image processing; mobile computing; smart phones; Android phones; CPU; OpenGL shaders; central processing unit; graphics processing unit; mobile device; mobile phone GPU; panoramic image creation; panoramic mapping; pixel-mapping process; shader-based mapping approach; Augmented reality; Brightness; Cameras; Central Processing Unit; Graphics processing units; Mobile handsets; Real-time systems;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mixed and Augmented Reality (ISMAR), 2013 IEEE International Symposium on
Conference_Location :
Adelaide, SA
Type :
conf
DOI :
10.1109/ISMAR.2013.6671810
Filename :
6671810
Link To Document :
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