• DocumentCode
    64955
  • Title

    Double- and Multiple-Scattering Effects in Translucent Materials

  • Author

    Holzschuch, N. ; Gascuel, J.-D.

  • Author_Institution
    INRIA Grenoble, Grenoble, France
  • Volume
    33
  • Issue
    3
  • fYear
    2013
  • fDate
    May-June 2013
  • Firstpage
    66
  • Lastpage
    76
  • Abstract
    Some materials, such as coffee, milk, or marble, have a soft translucent aspect because of subsurface scattering. Light enters them and gets scattered several times before leaving in a different place. A full representation of subsurface-scattering effects in illumination simulation is computationally expensive. The main difficulty comes from multiple scattering events. The high number of events increases the results´ uncertainty, requiring more computation time. However, a strong correlation exists between the surface effects of multiple scattering and the effects after just two scattering events. This knowledge can help accelerate multiple-scattering effects. In particular, researchers have exploited this knowledge to provide a model and implementation for fast computation of double-scattering events using a precomputed density function stored compactly.
  • Keywords
    computer graphics; image processing; scattering; density function; double scattering effects; double scattering events; full representation; illumination simulation; multiple scattering event effects; soft translucent aspect; subsurface scattering effects; translucent materials; Approximation methods; Computational modeling; Lighting; Materials; Photonics; Rendering (computer graphics); Scattering; Shadow mapping; Three dimensional displays; 3D graphics; color; computer graphics; realism; scattering; shading; shadowing; texture; translucent materials;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2013.19
  • Filename
    6468026