• DocumentCode
    650182
  • Title

    Design and implementation of gaze tracking headgear for Nvidia 3D Vision®

  • Author

    Wibirama, Sunu ; Hamamoto, Kiichi

  • Author_Institution
    Sch. of Sci. & Technol., Tokai Univ., Tokyo, Japan
  • fYear
    2013
  • fDate
    7-8 Oct. 2013
  • Firstpage
    84
  • Lastpage
    87
  • Abstract
    The usage of Nvidia 3D Vision® is increasing rapidly, ranging from gaming to research purposes. However, researchers in human computer interaction and virtual reality are constrained by hardware configuration since current commercial gaze tracking systems are not specifically designed to be used with Nvidia 3D Vision®. In this paper, we present a novel prototype of gaze tracking headgear which can be used appropriately with Nvidia 3D Vision®. We explain design consideration and detail implementation of our gaze tracking headgear. We also evaluate our gaze tracking system by measuring gaze accuracy on stereoscopic display. Experimental result shows that the average gaze estimation error is less than one degree visual angle.
  • Keywords
    computer vision; human computer interaction; iris recognition; virtual reality; Nvidia 3D Vision; average gaze estimation error; gaze accuracy measurement; gaze tracking headgear design; gaze tracking implementation; gaze tracking systems; human computer interaction; stereoscopic display; virtual reality; Nvidia 3D Vision®; active 3D technology; gaze tracking; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology and Electrical Engineering (ICITEE), 2013 International Conference on
  • Conference_Location
    Yogyakarta
  • Print_ISBN
    978-1-4799-0423-5
  • Type

    conf

  • DOI
    10.1109/ICITEED.2013.6676216
  • Filename
    6676216