DocumentCode
650182
Title
Design and implementation of gaze tracking headgear for Nvidia 3D Vision®
Author
Wibirama, Sunu ; Hamamoto, Kiichi
Author_Institution
Sch. of Sci. & Technol., Tokai Univ., Tokyo, Japan
fYear
2013
fDate
7-8 Oct. 2013
Firstpage
84
Lastpage
87
Abstract
The usage of Nvidia 3D Vision® is increasing rapidly, ranging from gaming to research purposes. However, researchers in human computer interaction and virtual reality are constrained by hardware configuration since current commercial gaze tracking systems are not specifically designed to be used with Nvidia 3D Vision®. In this paper, we present a novel prototype of gaze tracking headgear which can be used appropriately with Nvidia 3D Vision®. We explain design consideration and detail implementation of our gaze tracking headgear. We also evaluate our gaze tracking system by measuring gaze accuracy on stereoscopic display. Experimental result shows that the average gaze estimation error is less than one degree visual angle.
Keywords
computer vision; human computer interaction; iris recognition; virtual reality; Nvidia 3D Vision; average gaze estimation error; gaze accuracy measurement; gaze tracking headgear design; gaze tracking implementation; gaze tracking systems; human computer interaction; stereoscopic display; virtual reality; Nvidia 3D Vision®; active 3D technology; gaze tracking; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology and Electrical Engineering (ICITEE), 2013 International Conference on
Conference_Location
Yogyakarta
Print_ISBN
978-1-4799-0423-5
Type
conf
DOI
10.1109/ICITEED.2013.6676216
Filename
6676216
Link To Document