• DocumentCode
    65129
  • Title

    Lessons on Using Computationally Generated Influence for Shaping Narrative Experiences

  • Author

    Roberts, David L. ; Isbell, Charles L.

  • Author_Institution
    Comput. Sci. Dept., North Carolina State Univ., Raleigh, NC, USA
  • Volume
    6
  • Issue
    2
  • fYear
    2014
  • fDate
    Jun-14
  • Firstpage
    188
  • Lastpage
    202
  • Abstract
    In this paper, we present computational models for generating influence that allow story managers to shape players´ decisions in interactive narrative experiences. Our approach uses concepts from social psychology, discourse analysis, and natural language generation. We describe an abstract formalism to operationalize tools of social psychological influence described by Cialdini (Influence: The Psychology of Persuasion, New York, NY, USA: Harper-Collins, 1998) and evaluate two example implementations that enable a storytelling system to generate influence on the fly (with varying degrees of success), thereby adapting stories to realize goals specified by authors. These implementations are used in an interactive story where influence is generated dynamically as players´ experiences unfold. We present the results of a user study to characterize the effectiveness of these models. Results did not indicate the presence of any significant differences in players´ sense of control over the story with, or without, the use of influence. Further, the use of influence resulted in a set of stories experienced by players that more closely matched the author´s goals.
  • Keywords
    humanities; interactive systems; natural languages; psychology; abstract formalism; computational models; computationally generated influence; discourse analysis; interactive narrative experiences; interactive story; narrative experience shaping; natural language generation; player decisions; social psychological influence; story managers; storytelling system; Abstracts; Adaptation models; Computational modeling; Games; Natural languages; Psychology; Speech; Artificial intelligence; knowledge engineering; knowledge-based systems;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2013.2287154
  • Filename
    6646191