DocumentCode
651418
Title
Smooth object state updates in distributed haptic virtual environments
Author
Schuwerk, Clemens ; Steinbach, Eckehard
Author_Institution
Inst. for Media Technol., Tech. Univ. Munchen, München, Germany
fYear
2013
fDate
26-27 Oct. 2013
Firstpage
51
Lastpage
56
Abstract
In a multi-user distributed haptic virtual environment (DHVE), object state update messages are necessary to maintain a consistent virtual environment at every entity involved. Traffic control schemes applied to reduce the usually high number of update packets lead to inconsistencies among the participants. Whenever a new state update is received, the discrepancy between the old and new object state has to be resolved. For this purpose, various interpolation methods can be used to smoothly correct the state error. In this paper, we investigate and compare three such methods using subjective experiments to determine a haptically preferred method that leads to a convincing force feedback. Besides basic linear interpolation, we test two other methods from literature which are based on cubic polynomials. Our experimental evaluation, based on a pursuit-tracking task and pairwise comparisons, shows that linear interpolation performs better than the two cubic approaches and is subjectively preferred.
Keywords
IP networks; force feedback; haptic interfaces; interpolation; polynomials; virtual reality; DHVE; basic linear interpolation; convincing force feedback; cubic approaches; cubic polynomials; multiuser distributed haptic virtual environment; object state update messages; pursuit-tracking task; smooth object state updates; traffic control schemes; update packets; Force; Force feedback; Interpolation; Rendering (computer graphics); Servers; Virtual environments;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Audio Visual Environments and Games (HAVE), 2013 IEEE International Symposium on
Conference_Location
Istanbul
Print_ISBN
978-1-4799-0848-6
Type
conf
DOI
10.1109/HAVE.2013.6679610
Filename
6679610
Link To Document