DocumentCode :
651419
Title :
An area-of-interest based communication architecture for Shared Haptic Virtual Environments
Author :
Schuwerk, Clemens ; Chaudhari, Nikhila ; Steinbach, Eckehard
Author_Institution :
Inst. for Media Technol., Tech. Univ. Munchen, München, Germany
fYear :
2013
fDate :
26-27 Oct. 2013
Firstpage :
57
Lastpage :
62
Abstract :
Communication architectures conceived for Shared Haptic Virtual Environments (SHVEs) are based on either the client-server or the peer-to-peer paradigms. High-rate rendering and communication between collaborating users quickly leads to performance bottlenecks, if the virtual environment´s size and complexity or the number of collaborating users increases. We propose a decentralized communication architecture for SHVEs, which exploits areas of interest (AoI) of a user to dynamically form smaller communication groups. High-rate information exchange following the client-server paradigm is used within these groups to support satisfactory haptic collaboration and consistency. A single group member is selected to simulate the object states and to relay this state to the other group members. Peer-to-peer inter-group communication is also used, based on spatial proximity, to further reduce the overall communication load. We implemented a prototype based on our proposed architecture and present some first evaluation results. They serve as a proof-of-concept and show the effectiveness of dynamic group maintenance in conjunction with additional traffic control schemes.
Keywords :
client-server systems; groupware; haptic interfaces; peer-to-peer computing; rendering (computer graphics); telecommunication traffic; virtual reality; AoI; SHVE; area-of-interest-based communication architecture; client-server paradigm; collaborating user decentralized communication architecture; collaborative user communication; communication group members; dynamic group maintenance; haptic collaboration; high-rate information exchange; high-rate rendering; object states; overall communication load reduction; peer-to-peer intergroup communication; peer-to-peer paradigm; shared haptic virtual environments; spatial proximity; traffic control schemes; Computer architecture; Dead reckoning; Haptic interfaces; Hip; Servers; Virtual environments; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Haptic Audio Visual Environments and Games (HAVE), 2013 IEEE International Symposium on
Conference_Location :
Istanbul
Print_ISBN :
978-1-4799-0848-6
Type :
conf
DOI :
10.1109/HAVE.2013.6679611
Filename :
6679611
Link To Document :
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