• DocumentCode
    651419
  • Title

    An area-of-interest based communication architecture for Shared Haptic Virtual Environments

  • Author

    Schuwerk, Clemens ; Chaudhari, Nikhila ; Steinbach, Eckehard

  • Author_Institution
    Inst. for Media Technol., Tech. Univ. Munchen, München, Germany
  • fYear
    2013
  • fDate
    26-27 Oct. 2013
  • Firstpage
    57
  • Lastpage
    62
  • Abstract
    Communication architectures conceived for Shared Haptic Virtual Environments (SHVEs) are based on either the client-server or the peer-to-peer paradigms. High-rate rendering and communication between collaborating users quickly leads to performance bottlenecks, if the virtual environment´s size and complexity or the number of collaborating users increases. We propose a decentralized communication architecture for SHVEs, which exploits areas of interest (AoI) of a user to dynamically form smaller communication groups. High-rate information exchange following the client-server paradigm is used within these groups to support satisfactory haptic collaboration and consistency. A single group member is selected to simulate the object states and to relay this state to the other group members. Peer-to-peer inter-group communication is also used, based on spatial proximity, to further reduce the overall communication load. We implemented a prototype based on our proposed architecture and present some first evaluation results. They serve as a proof-of-concept and show the effectiveness of dynamic group maintenance in conjunction with additional traffic control schemes.
  • Keywords
    client-server systems; groupware; haptic interfaces; peer-to-peer computing; rendering (computer graphics); telecommunication traffic; virtual reality; AoI; SHVE; area-of-interest-based communication architecture; client-server paradigm; collaborating user decentralized communication architecture; collaborative user communication; communication group members; dynamic group maintenance; haptic collaboration; high-rate information exchange; high-rate rendering; object states; overall communication load reduction; peer-to-peer intergroup communication; peer-to-peer paradigm; shared haptic virtual environments; spatial proximity; traffic control schemes; Computer architecture; Dead reckoning; Haptic interfaces; Hip; Servers; Virtual environments; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Audio Visual Environments and Games (HAVE), 2013 IEEE International Symposium on
  • Conference_Location
    Istanbul
  • Print_ISBN
    978-1-4799-0848-6
  • Type

    conf

  • DOI
    10.1109/HAVE.2013.6679611
  • Filename
    6679611