• DocumentCode
    651427
  • Title

    Efficient bitrate reduction using a Game Attention Model in cloud gaming

  • Author

    Ahmadi, H. ; Khoshnood, Sepideh ; Hashemi, Mohammed R. ; Shirmohammadi, Shervin

  • Author_Institution
    Multimedia Process. Lab. (MPL), Univ. of Tehran, Tehran, Iran
  • fYear
    2013
  • fDate
    26-27 Oct. 2013
  • Firstpage
    103
  • Lastpage
    108
  • Abstract
    Cloud gaming is a new promising service which combines the advantages of cloud computing and online gaming. The concept of cloud gaming is to render a game on a cloud server and stream its scenes to the player as a video sequence over a broadband connection. In order to attract more customers and increase profitability, one needs an efficient and scalable framework to address the heterogeneity and constraints of client devices as well as the network infrastructure. In this paper, we introduce the concept of Game Attention Model (GAM), which is basically a hybrid visual attention model, as a means for reducing the bit rate of the streaming video more efficiently. GAM estimates the importance of each macro-block in a game frame from the player´s perspective and allows encoding less important macro-blocks with lower bit-rate. Subjective assessment shows that by integrating this model into a cloud gaming framework, it is possible to decrease the required bit rate by nearly 50 percent in average, while maintaining a relatively high user quality of experience.
  • Keywords
    cloud computing; computer games; image sequences; quality of experience; video coding; video streaming; GAM; bitrate reduction; broadband connection; client devices; cloud computing; cloud gaming framework; cloud server; game attention model; game player perspective; hybrid visual attention model; macroblock encoding; network infrastructure; online gaming; scene streaming; subjective assessment; user quality of experience; video sequence; video streaming; Bandwidth; Bit rate; Computational modeling; Educational institutions; Games; Streaming media; Visualization; Bit Rate Reduction; Cloud Gaming; Content-aware video coding; Visual Attention Model;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Audio Visual Environments and Games (HAVE), 2013 IEEE International Symposium on
  • Conference_Location
    Istanbul
  • Print_ISBN
    978-1-4799-0848-6
  • Type

    conf

  • DOI
    10.1109/HAVE.2013.6679619
  • Filename
    6679619