• DocumentCode
    651825
  • Title

    Virtual Museum with 3D Artifacts

  • Author

    Hayashi, Mariko ; Bachelder, Steven ; Lefeuvre, Clement ; Le Bras, Cyril ; Nakajima, Masahiro

  • Author_Institution
    Dept. of Game Design, Uppsala Univ., Visby, Sweden
  • fYear
    2013
  • fDate
    21-23 Oct. 2013
  • Firstpage
    372
  • Lastpage
    372
  • Abstract
    Summary form only given. We have been researching and developing ´Virtual Museum´ in an extreme high-definition real-time computer graphics system with a resolution of 4K and 8K (Super Hi-Vision). We had first developed a functioning test system, which exhibited Japanese artifacts ´Ukiyoe´ in 4K resolution. In this time, we have enhanced the virtual museum with a capability to exhibit 3D objects such as statues and archaeological items. In order to achieve this, the following technology is needed, 1) acquisition of 3D object with very high-resolution digitization for both geometry and texture data, 2) new representation technique to enable a user to walkthrough in the museum space and appreciate the artifacts with less stress. For 1), we have established the digitization pipeline converting a real object to the virtual object in the virtual space. And for 2), we have made a new walkthrough algorithm with a human gesture sensing device which enables a user to walkthrough by hand gesture. We have developed and demonstrated a prototype of the new virtual museum and have confirmed its functionality and usability.
  • Keywords
    archaeology; art; computational geometry; computer graphics; data acquisition; gesture recognition; image representation; image texture; museums; virtual reality; 3D artifacts; 3D object acquisition; Japanese artifacts; Ukiyoe; acquisition pipeline; archaeological items; functioning test system; geometry data; high-definition real-time computer graphics system; human gesture sensing device; representation pipeline; representation technique; statues; texture data; very high-resolution digitization; virtual museum; walkthrough algorithm; Computer graphics; Educational institutions; Games; Pipelines; Real-time systems; Systems engineering and theory; Three-dimensional displays; 3D digital artifacts; 4K/8K ultra high-resolution; CG; Virtual museum; Walkthrough;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2013 International Conference on
  • Conference_Location
    Yokohama
  • Print_ISBN
    978-1-4799-2245-1
  • Type

    conf

  • DOI
    10.1109/CW.2013.79
  • Filename
    6680146