DocumentCode :
652020
Title :
Painting Based Cubic VR Also for CAVE and Spherical Screen Film
Author :
Zhang YanXiang ; Ding Min ; Zhu Ziqiang ; Sui Dan ; Abassin, Fangbemi
Author_Institution :
Dept. of Sci. Commun., Univ. of Sci. & Technol. of China, Hefei, China
fYear :
2013
fDate :
16-18 Sept. 2013
Firstpage :
139
Lastpage :
140
Abstract :
Painting based cubic VR is a technique that uses elements extracted from paintings to create a 3D visual impression. It breaks the old routine that painting can only take a 2D structure. However, it requires creators to have some knowledge of art and space because of the complexity during its production. The authors have developed a method aided by computational method, to simplify the process. This paper extends the specific method. It proved that both western paintings and Chinese traditional paintings can be used as materials. Essentially, this paper tries to fuse old and new styles of media to express art.
Keywords :
art; virtual reality; 3D visual impression; CAVE; Chinese traditional paintings; art; computational method; painting based cubic VR; spherical screen film; western paintings; Art; Educational institutions; Films; Painting; Three-dimensional displays; Visualization; CAVE; Cubic VR; Equirectangular; Painting; Spherical Screen Film;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Culture and Computing (Culture Computing), 2013 International Conference on
Conference_Location :
Kyoto
Type :
conf
DOI :
10.1109/CultureComputing.2013.35
Filename :
6680348
Link To Document :
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