Title :
Smart Icebreaker: A Workflow for Serious Game That Promotes Intimacy among Group Members
Author :
Jiwon Moon ; Je-Ho Oh ; Se Beom Oh ; Jea In Kim ; Young Yim Doh ; Chung-Kon Shi
Author_Institution :
Grad. Sch. of Culture Technol., KAIST, Daejeon, South Korea
Abstract :
The purpose of this research is to design the workflow of a serious game that promotes intimacy among the members of a group from the moment of group formation. We plan to design our game based on an interdisciplinary approach that applies users´ psychological, communicative and serious game design perspectives. Our research began by analyzing previously published serious games and sampling the factors that prevent or boost intimacy among group members through a pilot test that was conducted based on methods from psychology and communication studies. With the result, we were able to suggest a workflow for Smart Icebreaker, a serious game that alleviates awkwardness and promotes intimacy when people come together as a group for the first time.
Keywords :
psychology; serious games (computing); Smart Icebreaker; communication studies; group formation; group member intimacy; psychology; serious game workflow design; user communicative perspectives; user psychological perspectives; user serious game design perspectives; Collaboration; Communities; Conferences; Games; Ice; Organizations; Psychology; Group Formation; Serious game; Smart Icebreaker; Workflow;
Conference_Titel :
Culture and Computing (Culture Computing), 2013 International Conference on
Conference_Location :
Kyoto
DOI :
10.1109/CultureComputing.2013.38