• DocumentCode
    652023
  • Title

    Smart Icebreaker: A Workflow for Serious Game That Promotes Intimacy among Group Members

  • Author

    Jiwon Moon ; Je-Ho Oh ; Se Beom Oh ; Jea In Kim ; Young Yim Doh ; Chung-Kon Shi

  • Author_Institution
    Grad. Sch. of Culture Technol., KAIST, Daejeon, South Korea
  • fYear
    2013
  • fDate
    16-18 Sept. 2013
  • Firstpage
    145
  • Lastpage
    146
  • Abstract
    The purpose of this research is to design the workflow of a serious game that promotes intimacy among the members of a group from the moment of group formation. We plan to design our game based on an interdisciplinary approach that applies users´ psychological, communicative and serious game design perspectives. Our research began by analyzing previously published serious games and sampling the factors that prevent or boost intimacy among group members through a pilot test that was conducted based on methods from psychology and communication studies. With the result, we were able to suggest a workflow for Smart Icebreaker, a serious game that alleviates awkwardness and promotes intimacy when people come together as a group for the first time.
  • Keywords
    psychology; serious games (computing); Smart Icebreaker; communication studies; group formation; group member intimacy; psychology; serious game workflow design; user communicative perspectives; user psychological perspectives; user serious game design perspectives; Collaboration; Communities; Conferences; Games; Ice; Organizations; Psychology; Group Formation; Serious game; Smart Icebreaker; Workflow;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Culture and Computing (Culture Computing), 2013 International Conference on
  • Conference_Location
    Kyoto
  • Type

    conf

  • DOI
    10.1109/CultureComputing.2013.38
  • Filename
    6680351