DocumentCode
652042
Title
CG Programming Approach to Generate Pattern of Wayang Beber Pacitan Character´s Cloth
Author
Grahita, Banung ; Komma, Toshihiro ; Kushiyama, Kumiko
Author_Institution
Tokyo Metropolitan Univ., Tokyo, Japan
fYear
2013
fDate
16-18 Sept. 2013
Firstpage
183
Lastpage
184
Abstract
This paper is a part of our research to develop an animated film based on the wayang beber Pacitan visual form. Wayang beber Pacitan is one of the wayang beber types, an Indonesian traditional picture. We describe the programming approach to generate a pattern of wayang beber Pacitan character´s cloth. This cloth has three typical patterns: a line pattern, color pattern, and wavy shape pattern. We create a new shader algorithm based on the Sor´s shader algorithm, s and t coloration, and surface displacement to generate these three types of patterns.
Keywords
clothing; computer animation; CG programming approach; Indonesian traditional picture; Sor´s shader algorithm; Wayang beber Pacitan character cloth; Wayang beber Pacitan visual form; Wayang beber types; animated film; color pattern; computer graphics; line pattern; pattern generation; shader algorithm; surface displacement; wavy shape pattern; Color; Image color analysis; Rendering (computer graphics); Shape; Solid modeling; Three-dimensional displays; Visualization; animation; computer graphic; non-photorealistic rendering; renderman;
fLanguage
English
Publisher
ieee
Conference_Titel
Culture and Computing (Culture Computing), 2013 International Conference on
Conference_Location
Kyoto
Type
conf
DOI
10.1109/CultureComputing.2013.56
Filename
6680370
Link To Document