• DocumentCode
    652042
  • Title

    CG Programming Approach to Generate Pattern of Wayang Beber Pacitan Character´s Cloth

  • Author

    Grahita, Banung ; Komma, Toshihiro ; Kushiyama, Kumiko

  • Author_Institution
    Tokyo Metropolitan Univ., Tokyo, Japan
  • fYear
    2013
  • fDate
    16-18 Sept. 2013
  • Firstpage
    183
  • Lastpage
    184
  • Abstract
    This paper is a part of our research to develop an animated film based on the wayang beber Pacitan visual form. Wayang beber Pacitan is one of the wayang beber types, an Indonesian traditional picture. We describe the programming approach to generate a pattern of wayang beber Pacitan character´s cloth. This cloth has three typical patterns: a line pattern, color pattern, and wavy shape pattern. We create a new shader algorithm based on the Sor´s shader algorithm, s and t coloration, and surface displacement to generate these three types of patterns.
  • Keywords
    clothing; computer animation; CG programming approach; Indonesian traditional picture; Sor´s shader algorithm; Wayang beber Pacitan character cloth; Wayang beber Pacitan visual form; Wayang beber types; animated film; color pattern; computer graphics; line pattern; pattern generation; shader algorithm; surface displacement; wavy shape pattern; Color; Image color analysis; Rendering (computer graphics); Shape; Solid modeling; Three-dimensional displays; Visualization; animation; computer graphic; non-photorealistic rendering; renderman;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Culture and Computing (Culture Computing), 2013 International Conference on
  • Conference_Location
    Kyoto
  • Type

    conf

  • DOI
    10.1109/CultureComputing.2013.56
  • Filename
    6680370