DocumentCode
652775
Title
Student Emotions with an Edu-game: A Detailed Analysis
Author
Gutica, Mirela ; Conati, Cristina
Author_Institution
Dept. of Curriculum & Pedagogy, Univ. of British Columbia, Vancouver, BC, Canada
fYear
2013
fDate
2-5 Sept. 2013
Firstpage
534
Lastpage
539
Abstract
We present the results of a study that explored the emotions experienced by students during interaction with an educational game for math (Heroes of Math Island). Starting from emotion frameworks in affective computing and education, we considered a larger set of emotions than in related research. For emotion labeling, we employed a standard method that relies on trained judges to report emotions over 20-second intervals. However, we asked judges to report all observed emotions in each interval, as opposed to only choosing one, as is standard practice. This variation allows us to discuss the appropriateness of this interval for emotion labeling. We present a detailed analysis of inter-coder reliability, both aggregated and over individual students, that considers not only the matching by judges over emotion type, but also the number of emotions detected.
Keywords
behavioural sciences computing; computer aided instruction; mathematics computing; serious games (computing); affective computing; edu-game; educational game; emotion frameworks; emotion labeling; emotion type; intercoder reliability; math; student emotions; trained judges; Educational institutions; Games; Labeling; Observers; Solid modeling; Standards; affective states; educational games; emotion labeling; inter-judge agreement; learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Affective Computing and Intelligent Interaction (ACII), 2013 Humaine Association Conference on
Conference_Location
Geneva
ISSN
2156-8103
Type
conf
DOI
10.1109/ACII.2013.94
Filename
6681485
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