• DocumentCode
    652775
  • Title

    Student Emotions with an Edu-game: A Detailed Analysis

  • Author

    Gutica, Mirela ; Conati, Cristina

  • Author_Institution
    Dept. of Curriculum & Pedagogy, Univ. of British Columbia, Vancouver, BC, Canada
  • fYear
    2013
  • fDate
    2-5 Sept. 2013
  • Firstpage
    534
  • Lastpage
    539
  • Abstract
    We present the results of a study that explored the emotions experienced by students during interaction with an educational game for math (Heroes of Math Island). Starting from emotion frameworks in affective computing and education, we considered a larger set of emotions than in related research. For emotion labeling, we employed a standard method that relies on trained judges to report emotions over 20-second intervals. However, we asked judges to report all observed emotions in each interval, as opposed to only choosing one, as is standard practice. This variation allows us to discuss the appropriateness of this interval for emotion labeling. We present a detailed analysis of inter-coder reliability, both aggregated and over individual students, that considers not only the matching by judges over emotion type, but also the number of emotions detected.
  • Keywords
    behavioural sciences computing; computer aided instruction; mathematics computing; serious games (computing); affective computing; edu-game; educational game; emotion frameworks; emotion labeling; emotion type; intercoder reliability; math; student emotions; trained judges; Educational institutions; Games; Labeling; Observers; Solid modeling; Standards; affective states; educational games; emotion labeling; inter-judge agreement; learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Affective Computing and Intelligent Interaction (ACII), 2013 Humaine Association Conference on
  • Conference_Location
    Geneva
  • ISSN
    2156-8103
  • Type

    conf

  • DOI
    10.1109/ACII.2013.94
  • Filename
    6681485