• DocumentCode
    654453
  • Title

    An educational simulation model derived from academic and industrial experiences

  • Author

    Peixoto, Daniela C. C. ; Resende, Rodolfo F. ; Padua, Clarindo Isaias P. S.

  • Author_Institution
    Fed. Univ. of Minas Gerais, Belo Horizonte, Brazil
  • fYear
    2013
  • fDate
    23-26 Oct. 2013
  • Firstpage
    691
  • Lastpage
    697
  • Abstract
    Simulation games are gaining increased interest among academic researchers and practitioners where conventional teaching approaches are not adequate. In the Software Engineering field, simulation games are commonly used for enhancing the learning and understanding of complex themes such as software processes. This complexity is represented by intrinsic software development characteristics such as multiple feedback loops and cause-effect delays. One fundamental aspect for the development of a simulation game is the definition of its simulation model. A simulation model contains some dynamic features and phenomena of the system it represents. It typically involves a set of assumptions concerning the system operation and it is used to translate the underlying system model, with given inputs, producing its behavior pattern. In this work, we describe an approach to create an educational simulation model derived from academic and industrial experiences. We focus on the systematic activities executed during its development. The created model was applied in a Software Process Improvement simulation game, named SPIAL (Software Process Improvement Animated Learning Environment). A set of important issues were identified. Our work can help developers during the creation of simulation games for educational purposes.
  • Keywords
    computer aided instruction; computer games; computer science education; software process improvement; teaching; SPIAL; Software Process Improvement Animated Learning Environment; academic experience; academic research; cause-effect delay; conventional teaching approach; educational purpose; educational simulation model; feedback loops; industrial experience; intrinsic software development characteristics; learning enhancement; simulation game development; simulation games; software engineering; software process improvement simulation game; Measurement uncertainty; Software; Software measurement; simulation game; simulation model; software engineering; software process improvement;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Frontiers in Education Conference, 2013 IEEE
  • Conference_Location
    Oklahoma City, OK
  • ISSN
    0190-5848
  • Type

    conf

  • DOI
    10.1109/FIE.2013.6684914
  • Filename
    6684914