Title :
Peer assessment in experiential learning Assessing tacit and explicit skills in agile software engineering capstone projects
Author :
Fagerholm, Fabian ; Vihavainen, Arto
Author_Institution :
Dept. of Comput. Sci., Univ. of Helsinki, Helsinki, Finland
Abstract :
To prepare students for real-life software engineering projects, many higher-education institutions offer courses that simulate working life to varying degrees. As software engineering requires not only technical, but also inter- and intrapersonal skills, these skills should also be assessed. Assessing soft skills is challenging, especially when project-based and experiential learning are the primary pedagogical approaches. Previous work suggests that including students in the assessment process can yield a more complete picture of student performance. This paper presents experiences with developing and using a peer assessment framework that provides a 360-degree view on students´ project performance. Our framework has been explicitly constructed to accommodate and evaluate tacit skills that are relevant in agile software development. The framework has been evaluated with 18 bachelors- and 11 masters-level capstone projects, totaling 176 students working in self-organized teams. We found that the framework eases teacher workload and allows a more thorough assessment of students´ skills. We suggest including self- and peer assessment into software capstone projects alongside other, more traditional schemes like productivity metrics, and discuss challenges and opportunities in defining learning goals for tacit and social skills.
Keywords :
computer science education; software prototyping; agile software development; agile software engineering capstone projects; bachelors-level capstone projects; experiential learning; explicit skills assessment; higher-education institutions; interpersonal skills; intrapersonal skills; masters-level capstone projects; pedagogical approaches; peer assessment framework; project-based learning; self assessment; self-organized teams; social skills; student performance; tacit skills assessment; technical skills; working life; Correlation; Educational institutions; Production facilities; Software; Software engineering; Teamwork; Peer assessment; agile software engineering; assessment metrics; capstone project; case study; computer science education; experiential learning; project-based learning; self-assessment; tacit skills; teamwork;
Conference_Titel :
Frontiers in Education Conference, 2013 IEEE
Conference_Location :
Oklahoma City, OK
DOI :
10.1109/FIE.2013.6685132