DocumentCode :
657864
Title :
An Interactive Warping Method for Multi-channel VR Projection Display Systems with Quadric Surface Screens
Author :
Fang Sun ; Weiliang Meng
Author_Institution :
Sch. of Comput. & Inf. Technol., LiaoNing Normal Univ., Dalian, China
fYear :
2013
fDate :
14-15 Sept. 2013
Firstpage :
1
Lastpage :
8
Abstract :
In this paper, we present a practical non-camera-based interactive warping method for multi-channel immersive VR projection display systems with quadric surface screens. Instead of using one or multiple cameras as most previous methods did, we employ a commercial theodolite and a mouse to interactively calibrate each projector on site. By taking advantage of the nature of shape of the curved screen, we are able to perform fast, robust projector calibration and compute the warping map for each projector by taking other system information into account, i.e., position/frustum of the designed eye point (DEP). Compared with camera-based solutions, our method is accurate, cost-effective, simple to operate, and can reduce system set-up time and complexity efficiently. The feasibility of our method has been verified by many real site installations.
Keywords :
calibration; display devices; interactive systems; mouse controllers (computers); natural scenes; screens (display); theodolites; virtual reality; DEP frustum; DEP position; curved screen; designed-eye point; mouse; multichannel immersive VR projection display systems; noncamera-based interactive warping method; quadric surface screens; robust projector calibration; system complexity reduction; system set-up time reduction; theodolite; warping map; Calibration; Cameras; Sensors; Shape; Surface treatment; Theodolites; Three-dimensional displays; Calibration; Multi-channel Projection System; VR; Warping;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality and Visualization (ICVRV), 2013 International Conference on
Conference_Location :
Xi´an
Type :
conf
DOI :
10.1109/ICVRV.2013.9
Filename :
6689388
Link To Document :
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