• DocumentCode
    657865
  • Title

    Saliency-Guided Luminance Enhancement for 3D Shape Depiction

  • Author

    Wen Hao ; YingHui Wang

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Xi´an Univ. of Technol., Xian, China
  • fYear
    2013
  • fDate
    14-15 Sept. 2013
  • Firstpage
    9
  • Lastpage
    14
  • Abstract
    We present a novel saliency-guided shading scheme for 3D shape depiction incorporating the mesh saliency into luminance enhancement in this paper. Using a distanced-based mesh saliency computation, we propose a new perceptual-saliency measure which can depict surface salient regions. Due to the visual salient regions, we emphasize the details and the overall shape of models by locally enhancing the high-frequency of vertex luminance. The enhanced strength is not controlled by user whereas it is determined by the surface shapes. Experimental results demonstrate that our method displays satisfying results obtained with Phong shading, Gooch shading and cartoon shading. Compared to previous techniques, our approach can effectively improve shape depiction without impairing the desired appearance.
  • Keywords
    computational geometry; mesh generation; solid modelling; 3D shape depiction; Gooch shading; Phong shading; cartoon shading; distanced-based mesh saliency computation; perceptual-saliency measure; saliency-guided luminance enhancement; saliency-guided shading scheme; surface salient region; surface shape; vertex luminance; visual salient region; Computational modeling; Rendering (computer graphics); Shape; Solid modeling; Sports equipment; Three-dimensional displays; Visualization; mesh saliency; non-photorealistic rendering; shape enhancement; shape index;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality and Visualization (ICVRV), 2013 International Conference on
  • Conference_Location
    Xi´an
  • Type

    conf

  • DOI
    10.1109/ICVRV.2013.10
  • Filename
    6689389