DocumentCode :
657865
Title :
Saliency-Guided Luminance Enhancement for 3D Shape Depiction
Author :
Wen Hao ; YingHui Wang
Author_Institution :
Dept. of Comput. Sci. & Eng., Xi´an Univ. of Technol., Xian, China
fYear :
2013
fDate :
14-15 Sept. 2013
Firstpage :
9
Lastpage :
14
Abstract :
We present a novel saliency-guided shading scheme for 3D shape depiction incorporating the mesh saliency into luminance enhancement in this paper. Using a distanced-based mesh saliency computation, we propose a new perceptual-saliency measure which can depict surface salient regions. Due to the visual salient regions, we emphasize the details and the overall shape of models by locally enhancing the high-frequency of vertex luminance. The enhanced strength is not controlled by user whereas it is determined by the surface shapes. Experimental results demonstrate that our method displays satisfying results obtained with Phong shading, Gooch shading and cartoon shading. Compared to previous techniques, our approach can effectively improve shape depiction without impairing the desired appearance.
Keywords :
computational geometry; mesh generation; solid modelling; 3D shape depiction; Gooch shading; Phong shading; cartoon shading; distanced-based mesh saliency computation; perceptual-saliency measure; saliency-guided luminance enhancement; saliency-guided shading scheme; surface salient region; surface shape; vertex luminance; visual salient region; Computational modeling; Rendering (computer graphics); Shape; Solid modeling; Sports equipment; Three-dimensional displays; Visualization; mesh saliency; non-photorealistic rendering; shape enhancement; shape index;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality and Visualization (ICVRV), 2013 International Conference on
Conference_Location :
Xi´an
Type :
conf
DOI :
10.1109/ICVRV.2013.10
Filename :
6689389
Link To Document :
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