DocumentCode
657892
Title
Fixed-Wing Aircraft Interactive Flight Simulation and Training System Based on XNA
Author
Wang Wei ; Li Dongsheng ; Liu Chun
Author_Institution
Sch. of Mech. Eng. & Autom., Beihang Univ., Beijing, China
fYear
2013
fDate
14-15 Sept. 2013
Firstpage
191
Lastpage
198
Abstract
In order to reduce the cost of flight test and enhance the skills of manipulator, a kind of new solution of unmanned aerial vehicle real-time flight simulation and training system based on XNA framework was put forward. the function module and the structure of system were brought forward, and key technologies such as dynamics and motion model, control interface, human-computer interaction function and visual display were discussed and implemented as well as relevant algorithms. In the dynamic model, the standard four element method was used to describe the attitude angle and the differential equations were solved by the fourth-order runge-kutta method, In the visual module, the principle of infinite terrain generate 3D terrain surface and particle system generated some effects such as rain, snow, fog and explosion et al., In the control module, the human-computer interaction function was achieved by Instructor class of the XNA framework interface. Finally, the system development was realized based on Visual Studio environment and C# language, flight training was simulated in this system by manipulating the handle and controlling the interface, and the feasibility and validity were verified.
Keywords
Runge-Kutta methods; aerospace simulation; aircraft control; attitude control; autonomous aerial vehicles; computer based training; control engineering computing; human computer interaction; interactive systems; motion control; 3D terrain surface; C# language; Instructor class; Visual Studio environment; XNA framework interface; attitude angle; control interface; differential equations; explosion; fixed-wing aircraft interactive flight simulation training system; flight test; flight training; fog; fourth-order Runge-kutta method; function module; human-computer interaction function; infinite terrain; manipulator skills enhancement; motion model; particle system; snow; unmanned aerial vehicle real-time flight simulation; visual display; visual module; Aerodynamics; Aerospace control; Aerospace simulation; Aircraft; Atmospheric modeling; Mathematical model; Visualization; XNA; dynamics model; flight simulation; interactive;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality and Visualization (ICVRV), 2013 International Conference on
Conference_Location
Xi´an
Type
conf
DOI
10.1109/ICVRV.2013.37
Filename
6689416
Link To Document