• DocumentCode
    658667
  • Title

    Games Played by Networked Players

  • Author

    Fan Huang ; Xudong Luo ; Ho-Fung Leung ; Qiaoting Zhong

  • Author_Institution
    Inst. of Logic & Cognition, Sun Yat-sen Univ., Guangzhou, China
  • Volume
    2
  • fYear
    2013
  • fDate
    17-20 Nov. 2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper studies how some factors deviate human interaction from what classic game theory predicts. In particular, we focus on the factor of interpersonal relations among human players, which plays a crucial role in their strategy choosing in real-life games. For such a game, we characterise these relations by a directed and weighted social network, and discuss how to integrate its effect into the payoff matrix of the game. Also, we introduce a solution concept named relation equilibrium for such games. Finally, our model is used to analyse how a deviation will happen in a well-known game, prisoner´s dilemma, in the case that the players are networked. Accordingly, our model can be used in explanation, prediction, mechanism design and guide people´s action in real life.
  • Keywords
    game theory; matrix algebra; social networking (online); directed social network; game theory; human interaction; human players; interpersonal relations; networked players; payoff matrix; real-life games; weighted social network; Analytical models; Games; Materials; Nash equilibrium; Noise measurement; Social network services;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Web Intelligence (WI) and Intelligent Agent Technologies (IAT), 2013 IEEE/WIC/ACM International Joint Conferences on
  • Conference_Location
    Atlanta, GA
  • Print_ISBN
    978-1-4799-2902-3
  • Type

    conf

  • DOI
    10.1109/WI-IAT.2013.83
  • Filename
    6690763