DocumentCode
658667
Title
Games Played by Networked Players
Author
Fan Huang ; Xudong Luo ; Ho-Fung Leung ; Qiaoting Zhong
Author_Institution
Inst. of Logic & Cognition, Sun Yat-sen Univ., Guangzhou, China
Volume
2
fYear
2013
fDate
17-20 Nov. 2013
Firstpage
1
Lastpage
8
Abstract
This paper studies how some factors deviate human interaction from what classic game theory predicts. In particular, we focus on the factor of interpersonal relations among human players, which plays a crucial role in their strategy choosing in real-life games. For such a game, we characterise these relations by a directed and weighted social network, and discuss how to integrate its effect into the payoff matrix of the game. Also, we introduce a solution concept named relation equilibrium for such games. Finally, our model is used to analyse how a deviation will happen in a well-known game, prisoner´s dilemma, in the case that the players are networked. Accordingly, our model can be used in explanation, prediction, mechanism design and guide people´s action in real life.
Keywords
game theory; matrix algebra; social networking (online); directed social network; game theory; human interaction; human players; interpersonal relations; networked players; payoff matrix; real-life games; weighted social network; Analytical models; Games; Materials; Nash equilibrium; Noise measurement; Social network services;
fLanguage
English
Publisher
ieee
Conference_Titel
Web Intelligence (WI) and Intelligent Agent Technologies (IAT), 2013 IEEE/WIC/ACM International Joint Conferences on
Conference_Location
Atlanta, GA
Print_ISBN
978-1-4799-2902-3
Type
conf
DOI
10.1109/WI-IAT.2013.83
Filename
6690763
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