DocumentCode :
660617
Title :
Crushinator: A framework towards game-independent testing
Author :
Schaefer, Christoph ; Hyunsook Do ; Slator, Brian M.
Author_Institution :
Comput. Sci., North Dakota State Univ., Fargo, ND, USA
fYear :
2013
fDate :
11-15 Nov. 2013
Firstpage :
726
Lastpage :
729
Abstract :
Testing game applications relies heavily on beta testing methods. The effectiveness of beta testing depends on how well beta testers represent the common game-application users and if users are willing to participate in the beta test. An automated testing tool framework could reduce the dependence upon beta testing by most companies to analyze their game applications. This paper presents the Crushinator as one such framework. This framework provides a game-independent testing tool that implements multiple testing methods that can assist and possibly replace the use of beta testing.
Keywords :
computer games; program testing; Crushinator; automated testing tool; beta testing method; game-independent testing; Computer architecture; Engines; Games; Load modeling; Servers; Testing; Unified modeling language; Crushinator; event-driven applications; exploratory testing; model-based testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Automated Software Engineering (ASE), 2013 IEEE/ACM 28th International Conference on
Conference_Location :
Silicon Valley, CA
Type :
conf
DOI :
10.1109/ASE.2013.6693143
Filename :
6693143
Link To Document :
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